Brass Watch Games

Shipyard: The Combat Update — Progress Report #4

by Jonah on February 24, 2014

That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system!

I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually attack, it will list your weapons and tell you (A) if they can fire and (B) if no, why they can’t.

For example, in this world I’m using a ship armed with a forward-facing railgun. Because the railgun is a fixed weapon, it can only fire in the direction it’s facing relative to your ship. As you can see from this screenshot, my ship is not facing the enemy ship:

scrn_2014_02_23_1393210435776

Because of that, when I go into the combat screen, the railgun (along with the two torpedo launchers, also forward-facing) is disabled:

scrn_2014_02_23_1393210442500

However, if I turn to face the enemy ship directly, like so:

scrn_2014_02_23_1393210449668

The three fixed weapons can fire as normal:

scrn_2014_02_23_1393210455654

That’s it for today, folks! I’ll see you next time I make a significant step toward the completion of the combat system. Until then, happy building!

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