{"id":112,"date":"2014-04-07T00:52:53","date_gmt":"2014-04-07T00:52:53","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=112"},"modified":"2014-04-07T00:52:53","modified_gmt":"2014-04-07T00:52:53","slug":"shipyard-the-combat-update-progress-report-8","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=112","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #8 (Revised 7 April 2014)"},"content":{"rendered":"<p>Spring break is, sadly, drawing to close, but in the meantime I have got a couple big changes to show you. As always, these changes are coming in the next update and are not in the current version of the game. Anyway, let&#8217;s get on with it:<\/p>\n<p><strong>Scrap<\/strong><\/p>\n<p>The biggest change since last time is that I have implemented a new resource: Scrap. When a ship is destroyed, it will now leave behind a debris field containing scrap equal to 1\/10 of its maximum HP. This can be collected by moving within one tile of them, selecting them, and choosing &#8220;salvage.&#8221; Scrap can also be bought for <del>10<\/del>\u00a020* credits per unit at the shipyard. Scrap can be used to repair systems instantly and without having to transfer crew at a rate of 1\u00a0HP per unit of scrap. This makes it far more expensive than repairing at the shipyard, but the ability to use it in the heat of battle will make it invaluable as pirates get stronger in later updates. Alternatively, you can sell it back to the shipyard for <del>8<\/del>\u00a015* credits per unit. By hunting pirates and selling their scrap, the game&#8217;s economy is now effectively sustainable.<\/p>\n<p><em>New as of 7 April:<\/em>\u00a0When your ship is destroyed, you will lose an amount of scrap equal to the value of your ship. If you do not have that much scrap, your ship will only drop as much scrap as you currently have. This is to stop exploitation by suiciding repeatedly with the free default ship, harvesting the scrap, and selling it.<\/p>\n<p>*\u00a0<em>As of 7 April, after some testing, I decided to rebalance scrap slightly. It is now less cost-effective to buy, but will also be more valuable to sell. This is because, in my testing, the original selling rate of 8 credits per scrap was far too little to make a difference. One of the pirates&#8217; standard <\/em>Gazelle I\u00a0<em>spaceships yielded just over 1100 credits, which means that to upgrade to a decent class 2 ship from your own\u00a0<\/em>Gazelle<em> would have required you to hunt upwards of 10 pirates. I want the game to be a challenge, but this felt overly grindy, especially for an early version with not much to do besides fight pirates.<\/em><\/p>\n<div id=\"attachment_113\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png\"><img aria-describedby=\"caption-attachment-113\" data-attachment-id=\"113\" data-permalink=\"http:\/\/brasswatchgames.com\/?attachment_id=113\" data-orig-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?fit=1280%2C720\" data-orig-size=\"1280,720\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"credits_and_scrap_preview\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Credits and scrap are now displayed in the top left of the navigation screen.&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?fit=300%2C169\" data-large-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?fit=1024%2C576\" loading=\"lazy\" class=\"size-large wp-image-113\" alt=\"Credits and scrap are now displayed in the top left of the navigation screen.\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" srcset=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?resize=1024%2C576 1024w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?resize=300%2C169 300w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?resize=768%2C432 768w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview.png?w=1280 1280w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-113\" class=\"wp-caption-text\">Credits and scrap are now displayed in the top left of the navigation screen.<\/p><\/div>\n<div id=\"attachment_114\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_06_1396827005028.png\"><img aria-describedby=\"caption-attachment-114\" loading=\"lazy\" class=\"size-large wp-image-114\" alt=\"Debris field of a destroyed pirate ship\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_06_1396827005028-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-114\" class=\"wp-caption-text\">Debris field of a destroyed pirate ship.<\/p><\/div>\n<div id=\"attachment_115\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png\"><img aria-describedby=\"caption-attachment-115\" data-attachment-id=\"115\" data-permalink=\"http:\/\/brasswatchgames.com\/?attachment_id=115\" data-orig-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?fit=1280%2C720\" data-orig-size=\"1280,720\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"scrap_repair_preview\" data-image-description=\"\" data-image-caption=\"&lt;p&gt;Systems can be repaired with scrap in the ship management window.&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?fit=300%2C169\" data-large-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?fit=1024%2C576\" loading=\"lazy\" class=\"size-large wp-image-115\" alt=\"Systems can be repaired with scrap in the ship management window.\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" srcset=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?resize=1024%2C576 1024w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?resize=300%2C169 300w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?resize=768%2C432 768w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrap_repair_preview.png?w=1280 1280w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-115\" class=\"wp-caption-text\">Systems can be repaired with scrap in the ship management window.<\/p><\/div>\n<div id=\"attachment_116\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_06_1396827390554.png\"><img aria-describedby=\"caption-attachment-116\" loading=\"lazy\" class=\"size-large wp-image-116\" alt=\"Scrap can be bought and sold at the shipyard.\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_06_1396827390554-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-116\" class=\"wp-caption-text\">Scrap can be bought and sold at the shipyard.<\/p><\/div>\n<p><strong>Build Cost<\/strong><\/p>\n<p>Building a ship at the shipyard now costs credits. The cost is equal to the sum of the costs all all the ship&#8217;s systems. However, the cost is reduced by the trade-in value of your current-ship. This is calculated similarly, but also factors in the remaining HP of each system. I did not add a depreciation value to your current ship, meaning there is no penalty for, for example, accidentally building the same ship twice without changing anything.<\/p>\n<div id=\"attachment_117\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_06_1396830354289.png\"><img aria-describedby=\"caption-attachment-117\" loading=\"lazy\" class=\"size-large wp-image-117\" alt=\"Dialog box shows after building a new ship.\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_06_1396830354289-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-117\" class=\"wp-caption-text\">Dialog box shows after building a new ship.<\/p><\/div>\n<div id=\"attachment_118\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/ship_cost_preview.png\"><img aria-describedby=\"caption-attachment-118\" loading=\"lazy\" class=\"size-large wp-image-118\" alt=\"After starting a brand new world, this ship is too expensive to build without raising a bit of money.\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/ship_cost_preview-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-118\" class=\"wp-caption-text\">After starting a brand new world, this ship is too expensive to build without raising a bit of money.<\/p><\/div>\n<p>&nbsp;<\/p>\n<p><strong>Other Changes<\/strong><\/p>\n<p>I have increased the threshold for ship destruction to <del>20%<\/del>\u00a040%* of its maximum HP. This is because, in my personal testing, I found that battles even with the tiny pirate ships tended to drag on as I was forced to individually destroy cargo holds and other unimportant systems. This would have been particularly annoying once larger enemies are introduced, so I decided to double the threshold.<\/p>\n<p>* <em>As of 7 April, after some testing with much smaller player ships, I decided that 20% was still far too low and still caused battles to drag on. It was quick enough with a massive ship like the one I&#8217;ve been using, but with a smaller ship it took ages even with considerably more powerful weapons. Thus I once again doubled the destruction threshold to 40% to prevent the game from dragging on.<\/em><\/p>\n<p>Additionally, pirates will now only follow the player if they are within a 32 tile radius of each other. Again, this will help when larger enemies are implemented as some pirates will be easier, at first, to outrun than to destroy.<\/p>\n<p>Finally, because the economy is now sustainable,\u00a0the player&#8217;s starting money has been reduced to 10,000 credits. This will not affect old worlds, as starting credits are only applied at the start of a new game, but it will make the game more balanced going forward.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spring break is, sadly, drawing to close, but in the meantime I have got a couple big changes to show you. As always, these changes are coming in the next update and are not in the current version of the game. Anyway, let&#8217;s get on with it: Scrap The biggest change since last time is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-1O","jetpack-related-posts":[{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":112,"position":0},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":264,"url":"http:\/\/brasswatchgames.com\/?p=264","url_meta":{"origin":112,"position":1},"title":"Shipyard Pre-Alpha 0.8.1a Hotfix Update","date":"November 24, 2014","format":false,"excerpt":"Someone found a bug in 0.8.1 whereby enemy ships could kill nonexistent crew, thereby causing a system to have a negative number of crew inside. This, in turn, would cause the system to be \"negative repaired\" by five times the number of anti-crew per turn.\u00a0This would cause systems to have\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":655,"url":"http:\/\/brasswatchgames.com\/?p=655","url_meta":{"origin":112,"position":2},"title":"What Happened to Shipyard?","date":"May 20, 2018","format":false,"excerpt":"You may have noticed that\u00a0this website hasn't been awfully active lately, with only\u00a0one\u00a0off-topic post in 2017\u00a0and none this year. There are many reasons for this, not the least of which being poor overall mental health sapping my motivation to take care of myself at a basic level, let alone develop\u2026","rel":"","context":"In &quot;Blogs &amp; Other&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":233,"url":"http:\/\/brasswatchgames.com\/?p=233","url_meta":{"origin":112,"position":3},"title":"Shipyard Development News 9 Nov. 2014","date":"November 9, 2014","format":false,"excerpt":"I can finally say that\u00a0I've actually made good progress on shuttles since my last post! I'm still far from finished, as I'll explain below, but progress is actually happening. Here's what I've done so far: There is one type of shuttle implemented: the Light Fighter. It can be sent to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_11_09_1415571302837","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_09_1415571302837-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":203,"url":"http:\/\/brasswatchgames.com\/?p=203","url_meta":{"origin":112,"position":4},"title":"Shipyard Development News 8 August 2014","date":"August 8, 2014","format":false,"excerpt":"It's been a while since I posted one of these, mainly because I've been working more on the Sooper Seecret Tank Project\u00a0than on Shipyard over the last couple weeks. However, as Shipyard is still the primary focus of this site at the moment, I figured I had better share what\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":303,"url":"http:\/\/brasswatchgames.com\/?p=303","url_meta":{"origin":112,"position":5},"title":"Shipyard: Outline for Alpha 1.0","date":"April 24, 2015","format":false,"excerpt":"Now that I've fixed my server troubles (or, at the very least, delayed the inevitable), I can get back to work on proper, content-adding updates for Shipyard. I've been giving it some thought, and I feel like it's ready to proceed from the \"pre-alpha\" stage into the \"alpha\" stage. In\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/112"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=112"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/112\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=112"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=112"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=112"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}