{"id":168,"date":"2014-06-06T23:30:05","date_gmt":"2014-06-06T23:30:05","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=168"},"modified":"2014-06-06T23:30:05","modified_gmt":"2014-06-06T23:30:05","slug":"combat-update-released","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=168","title":{"rendered":"Combat Update Released!"},"content":{"rendered":"<p>Shipyard version Pre-Alpha 0.8.0, or &#8220;The Combat Update,&#8221; is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the <a title=\"Shipyard\" href=\"http:\/\/www.brasswatchgames.com\/games\/shipyard\/\">Shipyard page<\/a> or through the launcher. For those who\u00a0haven&#8217;t been following its development, I&#8217;ll do my best to condense the massive amount of content that came with the update into as concise a format as possible:<\/p>\n<p><strong>Ship Combat<\/strong><\/p>\n<p>Obviously the major feature of the update, you can now fight with and destroy enemy ships. You can attack an enemy by selecting it in the navigation screen and choosing &#8220;Attack.&#8221; Doing this will take you to the combat screen, where you can select a weapon and a target spot on the enemy ship. Damaging individual systems will cause those systems to lose effectiveness in addition to killing the crew inside. When a ship&#8217;s total HP (sum of individual system HP) drops below 45% or all crew on board are dead, it will be destroyed. You can repair your ship for\u00a0credits at a\u00a0shipyard.<\/p>\n<p>Firing a weapon will consume Weapon Control. Weapon Control (WC) is based on your weapon control systems: how many you have, how much crew and power are allotted to them, and how much damage they have sustained. WC is replenished at the beginning of each turn.<\/p>\n<p>Weapons are divided into three\u00a0attack\u00a0types, as well as being either turreted or fixed. Ballistic weapons deal average damage across the board, energy weapons deal extra damage to systems but are less harmful to crew, and explosive weapons are the reverse of energy. Turret weapons can attack in any direction, but fixed weapons require you to turn your ship until they are facing the enemy.<\/p>\n<p><strong>Crew and Power Management<\/strong><\/p>\n<p>The old crew and power system, despite being introduced very recently, has already undergone a massive overhaul. The old crew and power tab is gone from the ship management window, and instead you can allocate resources to systems by selecting them in the overview tab. Damaged systems will be automatically repaired for HP proportional to the number of crew inside, and to allow for this systems can now be overcrewed. When a system has more crew than it needs, it receives no extra bonus to its stats, but it will be repaired faster. You can also allocate more power than is available to your ship, however all power-consuming systems will receive a debuff. Additionally, crew and power changes now take effect at the beginning of the following turn for balance purposes.<\/p>\n<p>The Academy station now also\u00a0allows you to hire crew, up to the maximum defined by your crew&#8217;s quarters systems. This is free in the current version, but will be changed to have a cost later on.<\/p>\n<p><strong>Scrap<\/strong><\/p>\n<p>Scrap is a new player resource, similar to credits. Scrap can be bought or sold at shipyards, but the main method of acquiring it is by destroying enemy ships and salvaging the debris field left behind. This creates\u00a0a reliable source of player income. Additionally, scrap can be used to repair damaged systems. At 1 HP\/scrap, it is much more expensive than repairing at a shipyard. However, you can do it at any time and the effect is instantaneous, making it useful for situations when waiting for your crew to repair a system isn&#8217;t an option.<\/p>\n<p><strong>Other Stuff<\/strong><\/p>\n<p>In addition to countless bugfixes and a few balance tweaks, there are several smaller features that don&#8217;t deserve an entire section. Rather than list them all here, you can read the full changelog if you&#8217;re interested.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shipyard version Pre-Alpha 0.8.0, or &#8220;The Combat Update,&#8221; is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven&#8217;t been following its development, I&#8217;ll do my best to condense the massive amount of content that came [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-2I","jetpack-related-posts":[{"id":88,"url":"http:\/\/brasswatchgames.com\/?p=88","url_meta":{"origin":168,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #5","date":"March 4, 2014","format":false,"excerpt":"I haven't had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I've made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"battle screen preview 2","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":79,"url":"http:\/\/brasswatchgames.com\/?p=79","url_meta":{"origin":168,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #4","date":"February 24, 2014","format":false,"excerpt":"That's right, folks! All the preparation is done and it's time to get to work on the actual combat system! I've spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_02_23_1393210435776","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":168,"position":2},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":168,"position":3},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":168,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":181,"url":"http:\/\/brasswatchgames.com\/?p=181","url_meta":{"origin":168,"position":5},"title":"Shipyard Development News 18 June 2014","date":"June 19, 2014","format":false,"excerpt":"Since I posted my outline for version 0.8.1, a good friend of mine who I'd asked to write some music for Shipyard sent me what he'd come up with. This came as a surprise to me, as I hadn't been expecting him to finish so quickly. This prompted me to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_06_18_1403139780680","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/168"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=168"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/168\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=168"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}