{"id":172,"date":"2014-06-07T22:19:38","date_gmt":"2014-06-07T22:19:38","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=172"},"modified":"2014-06-07T22:19:38","modified_gmt":"2014-06-07T22:19:38","slug":"shipyard-outline-for-pre-alpha-0-8-1","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=172","title":{"rendered":"Shipyard: Outline for Pre-Alpha 0.8.1"},"content":{"rendered":"<p>Even though version 0.8.0 has just been released, I&#8217;m already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below:<\/p>\n<ul>\n<li><strong>Working Items:\u00a0<\/strong>Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will be used up in the process, while upgrades will provide permanent effects as long as they are equipped. New items will be added, and some old items will be changed or removed to work with the new system.<\/li>\n<li><strong>Improved Cargo Hold View:\u00a0<\/strong>The current cargo hold view is primitive at best, and would not be sufficient to handle large numbers of items. Thus, an upgrade is in order. The new screen will display items as a list (including their name, type, and effects) rather than a grid, and items will be sorted into some meaningful order.<\/li>\n<li><strong>Upgrades Tab:\u00a0<\/strong>The upgrades tab in the ship overview window will be implemented to allow you to view your currently equipped upgrades and their effects.<\/li>\n<li><strong>Ship Size Limit:<\/strong> Because having a ship which is\u00a0a giant blob of class 1 parts is just silly, class-based size limits will be imposed on ships. Class 1 ships can be no larger than 16&#215;16 tiles, 32&#215;32 for class 2, and 48&#215;48 for class 3.<\/li>\n<li><strong>Shuttles:<\/strong> Shuttles will be added to the game, available for purchase at the shuttle shop that generates in every sector. Shuttles can be sent on missions independent of your own vessel, but each will have a limited flight range. They will also require free\u00a0crew to operate them. Crew will be taken with the shuttle and returned to your ship upon its return. However, shuttles might be destroyed by enemy ships or lose crew in the course of their mission.<\/li>\n<li><strong>Officers:<\/strong> Officers are\u00a0hire-able characters that provide bonuses to your ship similar to upgrade items. They will be randomly generated and available for hire at academies. Each officer will require an officer&#8217;s quarters system, and may also have special requirements (for example, a pirate may refuse to work with an ex-military police officer and vice versa). To balance out the additional requirements, officers will generally provide better bonuses than upgrade items.<\/li>\n<\/ul>\n<p>The last two plans are tentative, and may be pushed back to later updates. However, the first four are most likely going to be ready for 0.8.1.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Even though version 0.8.0 has just been released, I&#8217;m already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below: Working Items:\u00a0Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will be used up in the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-2M","jetpack-related-posts":[{"id":256,"url":"http:\/\/brasswatchgames.com\/?p=256","url_meta":{"origin":172,"position":0},"title":"Shipyard Pre-Alpha v0.8.1 Released","date":"November 23, 2014","format":false,"excerpt":"After more than five months of development, I've decided to release version 0.8.1. I finally made the decision to push shuttles back to a future update, as holding back 0.8.1 until they were finished would have meant another month or more without an update. Nevertheless, version 0.8.1 has plenty of\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_11_22_1416699459267","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699459267-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":303,"url":"http:\/\/brasswatchgames.com\/?p=303","url_meta":{"origin":172,"position":1},"title":"Shipyard: Outline for Alpha 1.0","date":"April 24, 2015","format":false,"excerpt":"Now that I've fixed my server troubles (or, at the very least, delayed the inevitable), I can get back to work on proper, content-adding updates for Shipyard. I've been giving it some thought, and I feel like it's ready to proceed from the \"pre-alpha\" stage into the \"alpha\" stage. In\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":181,"url":"http:\/\/brasswatchgames.com\/?p=181","url_meta":{"origin":172,"position":2},"title":"Shipyard Development News 18 June 2014","date":"June 19, 2014","format":false,"excerpt":"Since I posted my outline for version 0.8.1, a good friend of mine who I'd asked to write some music for Shipyard sent me what he'd come up with. This came as a surprise to me, as I hadn't been expecting him to finish so quickly. This prompted me to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_06_18_1403139780680","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":88,"url":"http:\/\/brasswatchgames.com\/?p=88","url_meta":{"origin":172,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #5","date":"March 4, 2014","format":false,"excerpt":"I haven't had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I've made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"battle screen preview 2","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":250,"url":"http:\/\/brasswatchgames.com\/?p=250","url_meta":{"origin":172,"position":4},"title":"Shipyard Dev News 22 Nov. 2014 &#8212; &#8220;Lesser of Two Evils&#8221; Edition","date":"November 22, 2014","format":false,"excerpt":"After going back over the features that still need to be completed for Shuttles to be ready to use, I've decided that there's still a lot of work to do. I was hoping to have the update ready this weekend, but even if I worked around the clock to get\u00a0shuttles\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":203,"url":"http:\/\/brasswatchgames.com\/?p=203","url_meta":{"origin":172,"position":5},"title":"Shipyard Development News 8 August 2014","date":"August 8, 2014","format":false,"excerpt":"It's been a while since I posted one of these, mainly because I've been working more on the Sooper Seecret Tank Project\u00a0than on Shipyard over the last couple weeks. However, as Shipyard is still the primary focus of this site at the moment, I figured I had better share what\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/172"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=172"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/172\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=172"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}