{"id":181,"date":"2014-06-19T01:39:55","date_gmt":"2014-06-19T01:39:55","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=181"},"modified":"2014-06-19T01:39:55","modified_gmt":"2014-06-19T01:39:55","slug":"shipyard-development-news-18-june-2014","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=181","title":{"rendered":"Shipyard Development News 18 June 2014"},"content":{"rendered":"<p>Since I posted my outline for version 0.8.1, a good friend of mine who I&#8217;d asked to write some music for Shipyard sent me what he&#8217;d come up with. This came as a surprise to me, as I hadn&#8217;t been expecting him to finish so quickly. This prompted me to implement a working audio system into the game. Luckily, it wasn&#8217;t too hard to cannibalize the audio system from a previous\u00a0project (a platformer whose development came to a grinding halt due to\u00a0a bug with collision detection), and I had something up and running pretty quickly. After that first, primitive attempt proved successful, I decided to flesh it out a bit, and what I came up with led me to the implementation of another feature: the ship&#8217;s scanner.<\/p>\n<p>Previously, you could see enemy ships from all the way across the sector through he sector map screen. Now, the ship has a limited scanner range (currently provided by the bridge for lack of a dedicated scanner system), and only enemies within that range are shown. Stations, planets, etc. are still shown at any distance because they&#8217;re big and easy to spot. I also added a new\u00a0UI element to the navigation screen which shows the relative direction of all objects within your scanner range. Scanner range receives the usual penalties for crew and power, meaning there is now a reason to allocate resources to your bridge.<\/p>\n<div id=\"attachment_179\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png\"><img aria-describedby=\"caption-attachment-179\" data-attachment-id=\"179\" data-permalink=\"http:\/\/brasswatchgames.com\/?attachment_id=179\" data-orig-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?fit=640%2C360\" data-orig-size=\"640,360\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"scrn_2014_06_18_1403139780680\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?fit=300%2C169\" data-large-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?fit=640%2C360\" loading=\"lazy\" class=\"wp-image-179 size-full\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?resize=640%2C360\" alt=\"scrn_2014_06_18_1403139780680\" width=\"640\" height=\"360\" srcset=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?w=640 640w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?resize=300%2C169 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-179\" class=\"wp-caption-text\">The navigation screen now features a scanner readout. Objects within scanner range are shows as arrows around the white circle, and are color-coded the same was as on the sector map.<\/p><\/div>\n<div id=\"attachment_180\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139789334.png\"><img aria-describedby=\"caption-attachment-180\" loading=\"lazy\" class=\"wp-image-180 size-full\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139789334.png?resize=640%2C360\" alt=\"scrn_2014_06_18_1403139789334\" width=\"640\" height=\"360\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-180\" class=\"wp-caption-text\">The scanner range is now shown on the sector map as well. Note how the only visible enemy is within the white circle.<\/p><\/div>\n<p>In addition to being a game mechanic in and of itself, what this means for the music is that the game will switch between tracks depending on whether you are in combat (one or more enemies within scanner range) or not. Additionally, repairing at the shipyard and editing your ship will be off-limits while you are in combat. As for items and the stuff that was originally coming with the update, that&#8217;s being worked on as well. I&#8217;ve got an early version of the new inventory screen working, but not many items are implemented yet. The Advanced Engine Coolant works perfectly, and the Crawler Transport can be equipped but doesn&#8217;t do anything yet. A spromised,\u00a0plenty of new\u00a0items will be added, and old ones will be changed or removed as necessary.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since I posted my outline for version 0.8.1, a good friend of mine who I&#8217;d asked to write some music for Shipyard sent me what he&#8217;d come up with. This came as a surprise to me, as I hadn&#8217;t been expecting him to finish so quickly. This prompted me to implement a working audio system [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-2V","jetpack-related-posts":[{"id":425,"url":"http:\/\/brasswatchgames.com\/?p=425","url_meta":{"origin":181,"position":0},"title":"Shipyard is now on itch.io!","date":"June 5, 2016","format":false,"excerpt":"Shipyard is now available\u00a0to download on itch.io as well as this site! This isn't an update, just an alternate way to acquire the game. You also have the option of adding a payment for the game. This is 100% optional but it motivates me to continue developing the game and\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":88,"url":"http:\/\/brasswatchgames.com\/?p=88","url_meta":{"origin":181,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #5","date":"March 4, 2014","format":false,"excerpt":"I haven't had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I've made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"battle screen preview 2","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":181,"position":2},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":181,"position":3},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":181,"position":4},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":312,"url":"http:\/\/brasswatchgames.com\/?p=312","url_meta":{"origin":181,"position":5},"title":"Shipyard Development News 20 June 2015","date":"June 21, 2015","format":false,"excerpt":"Okay, I'll admit that I didn't get straight to coding after I posted my outline for Alpha 1.0. That's because, at the time, it was nearing the end of the school year and teachers were doing their very best to cram as much busywork\u00a0as they could possibly into that last\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/181"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=181"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/181\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=181"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}