{"id":192,"date":"2014-07-23T01:47:16","date_gmt":"2014-07-23T01:47:16","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=192"},"modified":"2014-07-23T01:47:16","modified_gmt":"2014-07-23T01:47:16","slug":"sooper-seecret-new-project","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=192","title":{"rendered":"Sooper Seecret New Project?"},"content":{"rendered":"<p>In <a title=\"I HAVE RETURNED!\" href=\"http:\/\/www.brasswatchgames.com\/2014\/07\/15\/i-have-returned\/\">my previous post<\/a>,\u00a0I\u00a0hinted that, in addition to getting back to work on Shipyard, I had also started a &#8220;secret new project&#8221; that I would share if it went well. Well, thus far, that seems to be the case, so here&#8217;s a little sneak-peak of what I have so far:<\/p>\n<p><iframe loading=\"lazy\" src=\"\/\/www.youtube.com\/embed\/e-iwZ_TKGVM\" width=\"640\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>I&#8217;m not going to\u00a0give any details that would get people&#8217;s hopes up, as there is still potential for this to go beyond my current skill level, but I will explain what&#8217;s going on in the video. You are given a (currently untextured) 3D model of a tank, which you can fly around and look at. You can also control the turret rotation and gun elevation\/depression using the arrow keys. It&#8217;s not much, I know; the important thing here is that it has 3D graphics &#8212; something I&#8217;ve never personally experimented much with until now.<\/p>\n<p>Like Shipyard, the game runs in Java. However, rather than using Java&#8217;s built-in graphics API the way Shipyard does, this demo uses LWJGL, or &#8220;Lightweight Java Game Library&#8221; to render 3D objects in OpenGL. LWJGL is the same library Minecraft uses for its 3D rendering.\u00a0I&#8217;m not entirely clear on the technical details, but generally speaking it handles rendering more efficiently than plain Java and thus allows for much more complex game design.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my previous post,\u00a0I\u00a0hinted that, in addition to getting back to work on Shipyard, I had also started a &#8220;secret new project&#8221; that I would share if it went well. Well, thus far, that seems to be the case, so here&#8217;s a little sneak-peak of what I have so far: I&#8217;m not going to\u00a0give any [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-36","jetpack-related-posts":[{"id":655,"url":"http:\/\/brasswatchgames.com\/?p=655","url_meta":{"origin":192,"position":0},"title":"What Happened to Shipyard?","date":"May 20, 2018","format":false,"excerpt":"You may have noticed that\u00a0this website hasn't been awfully active lately, with only\u00a0one\u00a0off-topic post in 2017\u00a0and none this year. There are many reasons for this, not the least of which being poor overall mental health sapping my motivation to take care of myself at a basic level, let alone develop\u2026","rel":"","context":"In &quot;Blogs &amp; Other&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":186,"url":"http:\/\/brasswatchgames.com\/?p=186","url_meta":{"origin":192,"position":1},"title":"I HAVE RETURNED!","date":"July 15, 2014","format":false,"excerpt":"Two and a half weeks, nine US states, and countless hours of anime later, I have finally returned from my road trip! I'm actually writing this a few days after returning because I'm super lazy like that, but the important part is that I'm back. That means back to working\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":112,"url":"http:\/\/brasswatchgames.com\/?p=112","url_meta":{"origin":192,"position":2},"title":"Shipyard: The Combat Update &#8212; Progress Report #8 (Revised 7 April 2014)","date":"April 7, 2014","format":false,"excerpt":"Spring break is, sadly, drawing to close, but in the meantime I have got a couple big changes to show you. As always, these changes are coming in the next update and are not in the current version of the game. Anyway, let's get on with it: Scrap The biggest\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Credits and scrap are now displayed in the top left of the navigation screen.","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/credits_and_scrap_preview-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":464,"url":"http:\/\/brasswatchgames.com\/?p=464","url_meta":{"origin":192,"position":3},"title":"Greetings from Brass Watch Games!","date":"January 27, 2014","format":false,"excerpt":"Hello, everybody, and welcome to Brass Watch Games. BWG is the professional name under which I will be releasing any games I make in the future. I say \"I\" because BWG is a one-man operation. I am an aspiring game designer and general gaming enthusiast, who hopes to one day\u2026","rel":"","context":"In &quot;General News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":425,"url":"http:\/\/brasswatchgames.com\/?p=425","url_meta":{"origin":192,"position":4},"title":"Shipyard is now on itch.io!","date":"June 5, 2016","format":false,"excerpt":"Shipyard is now available\u00a0to download on itch.io as well as this site! This isn't an update, just an alternate way to acquire the game. You also have the option of adding a payment for the game. This is 100% optional but it motivates me to continue developing the game and\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":181,"url":"http:\/\/brasswatchgames.com\/?p=181","url_meta":{"origin":192,"position":5},"title":"Shipyard Development News 18 June 2014","date":"June 19, 2014","format":false,"excerpt":"Since I posted my outline for version 0.8.1, a good friend of mine who I'd asked to write some music for Shipyard sent me what he'd come up with. This came as a surprise to me, as I hadn't been expecting him to finish so quickly. This prompted me to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_06_18_1403139780680","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/192"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=192"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/192\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=192"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}