{"id":256,"date":"2014-11-23T01:12:14","date_gmt":"2014-11-23T01:12:14","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=256"},"modified":"2014-11-23T01:12:14","modified_gmt":"2014-11-23T01:12:14","slug":"shipyard-pre-alpha-v0-8-1-released","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=256","title":{"rendered":"Shipyard Pre-Alpha v0.8.1 Released"},"content":{"rendered":"<p>After more than five months of development, I&#8217;ve decided to release version 0.8.1. I finally made the decision to push shuttles back to a future update, as holding back 0.8.1 until they were finished would have meant another month or more without an update. Nevertheless, version 0.8.1 has plenty of new\u00a0material to keep you going in the meantime.<\/p>\n<p>Downloads are on the <a title=\"Shipyard\" href=\"http:\/\/www.brasswatchgames.com\/games\/shipyard\/\">Shipyard official webpage<\/a>.<\/p>\n<p><strong>NOTE:<\/strong> The drastically increased file size of the new version has caused problems with the launcher. I have updated the launcher with a fix, but it will not be automatically installed. If you get a message saying &#8220;The files received from the server are corrupted,&#8221; redownload the launcher and try again.<\/p>\n<h1>Working Items<\/h1>\n<p>Items are now usable, and are divided into two categories: consumables and upgrades. Consumables are once-use items which provide a temporary effect. Upgrades provide a permanent effect as long as they are installed. Technically, you are only allowed 8 upgrades at a time. However, there aren&#8217;t yet 8 upgrades in the game, and you can&#8217;t stack two of the same upgrade.<\/p>\n<p>Some old items have been removed, and a few new ones have been added. I didn&#8217;t get as many as I would like, but since the code is in place, it&#8217;s only a matter of coming up with ideas for new items to be added in the future.<\/p>\n<p>The cargo hold window has also been improved. Now, items are shown as a scrolling list which, unlike the fixed-size window of the previous version, allows for more types of item to be added to the game.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699459267.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-258\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699459267-1024x576.png?resize=1024%2C576\" alt=\"scrn_2014_11_22_1416699459267\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699464151.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-259\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699464151-1024x576.png?resize=1024%2C576\" alt=\"scrn_2014_11_22_1416699464151\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h1>Improved Navigation Screen UI<\/h1>\n<p>The navigation screen has received a bit of a makeover on 0.8.1. Instead of the chunky buttons of the old version, your abilities are now available from a snazzy hotbar at the bottom left of the screen. Likewise, your ship&#8217;s hitpoints have been changed from a bit of text at the top of the screen to a visual gauge at the bottom. The gauge ignores the bottom 40% of your ship&#8217;s hitpoints, as 40% is the threshold for ship destruction (thus, the gauge will appear &#8220;empty&#8221; at 40% of your max HP and &#8220;half full&#8221; at 70%). Additionally, any active consumables you have will be displayed at the top of the screen, along with how many turns are left on each one.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699418830.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-260\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699418830-1024x576.png?resize=1024%2C576\" alt=\"scrn_2014_11_22_1416699418830\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h1>Character Window<\/h1>\n<p>Though non-functional at the moment, there is now a window where you can view your character and their personal skills. These skills have no effect yet, but will be implemented in a future update.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699453070.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-257\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699453070-1024x576.png?resize=1024%2C576\" alt=\"scrn_2014_11_22_1416699453070\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<h1>Background Music<\/h1>\n<p>There is now background music for the game. Written by my good friend Jesse, there are currently three tracks. One is ambient and &#8220;spacey,&#8221; and plays in the navigation screen when there are no enemies visible. The second is the battle music, which plays in the navigation screen and battle screen when there\u00a0<em>are<\/em> enemies visible. The third and final song plays in the Shipyard screen while editing your ship. This has also warranted the inclusion of an options menu to control the volume of the music and a credits screen because more than one person has worked on the game.<\/p>\n<h1>Ship Size Limit<\/h1>\n<p>Because a giant blob of tiny class 1 parts is\u00a0just plain stupid, there is now a size limit on each class of ship. Class 1 ships can be no larger than 16&#215;16 and class 2 are capped at 32&#215;32,.When class 3 parts are eventually added, class 3 ships will get the full 48&#215;48 workspace.<\/p>\n<h1>Auto-move<\/h1>\n<p>At the request of a friend of mine, I&#8217;ve added the ability to have your ship automatically move to the position of the mouse by shift + right clicking on the navigation screen. Later, it turned out that he didn&#8217;t realize you could just use WASD, but the feature was already implemented by then.<\/p>\n<h1>Balance and Bugfixes Galore<\/h1>\n<p>Plenty of smaller changes for game balance as well as bugfixes are also included in 0.8.1. There are too many and I am too lazy to list them all here, but you can read about them in the full changelog.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After more than five months of development, I&#8217;ve decided to release version 0.8.1. I finally made the decision to push shuttles back to a future update, as holding back 0.8.1 until they were finished would have meant another month or more without an update. Nevertheless, version 0.8.1 has plenty of new\u00a0material to keep you going [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-48","jetpack-related-posts":[{"id":250,"url":"http:\/\/brasswatchgames.com\/?p=250","url_meta":{"origin":256,"position":0},"title":"Shipyard Dev News 22 Nov. 2014 &#8212; &#8220;Lesser of Two Evils&#8221; Edition","date":"November 22, 2014","format":false,"excerpt":"After going back over the features that still need to be completed for Shuttles to be ready to use, I've decided that there's still a lot of work to do. I was hoping to have the update ready this weekend, but even if I worked around the clock to get\u00a0shuttles\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":299,"url":"http:\/\/brasswatchgames.com\/?p=299","url_meta":{"origin":256,"position":1},"title":"Shipyard 0.8.1a: Back in Action","date":"April 24, 2015","format":false,"excerpt":"That's right, folks! After five months, version 0.8.1a is finally ready to go! As always, it is available both as a full download and through the launcher. Despite the long wait time (which was at least partially\u00a0my fault, as I'll explain below), it is only a minor bugfix update to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":172,"url":"http:\/\/brasswatchgames.com\/?p=172","url_meta":{"origin":256,"position":2},"title":"Shipyard: Outline for Pre-Alpha 0.8.1","date":"June 7, 2014","format":false,"excerpt":"Even though version 0.8.0 has just been released, I'm already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below: Working Items:\u00a0Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":264,"url":"http:\/\/brasswatchgames.com\/?p=264","url_meta":{"origin":256,"position":3},"title":"Shipyard Pre-Alpha 0.8.1a Hotfix Update","date":"November 24, 2014","format":false,"excerpt":"Someone found a bug in 0.8.1 whereby enemy ships could kill nonexistent crew, thereby causing a system to have a negative number of crew inside. This, in turn, would cause the system to be \"negative repaired\" by five times the number of anti-crew per turn.\u00a0This would cause systems to have\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":256,"position":4},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":181,"url":"http:\/\/brasswatchgames.com\/?p=181","url_meta":{"origin":256,"position":5},"title":"Shipyard Development News 18 June 2014","date":"June 19, 2014","format":false,"excerpt":"Since I posted my outline for version 0.8.1, a good friend of mine who I'd asked to write some music for Shipyard sent me what he'd come up with. This came as a surprise to me, as I hadn't been expecting him to finish so quickly. This prompted me to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_06_18_1403139780680","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/06\/scrn_2014_06_18_1403139780680.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/256"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=256"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/256\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=256"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}