{"id":264,"date":"2014-11-24T01:20:52","date_gmt":"2014-11-24T01:20:52","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=264"},"modified":"2014-11-24T01:20:52","modified_gmt":"2014-11-24T01:20:52","slug":"shipyard-pre-alpha-0-8-1a-hotfix-update","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=264","title":{"rendered":"Shipyard Pre-Alpha 0.8.1a Hotfix Update"},"content":{"rendered":"<p>Someone found a bug in 0.8.1 whereby enemy ships could kill nonexistent crew, thereby causing a system to have a negative number of crew inside. This, in turn, would cause the system to be &#8220;negative repaired&#8221; by five times the number of anti-crew per turn.\u00a0This would cause systems to have negative hitpoints, making them exponentially more susceptible to crew damage. If crew were not manually reassigned, the negative\u00a0HPs of the affected system would cause the ship&#8217;s overall HP\u00a0to drop below the critical 40%, causing it to be destroyed.<\/p>\n<p>I have fixed the bug, and the update to address it is uploading as I write this. It should be available for download <del>within a couple\u00a0hours<\/del> eventually (see below). The launcher will detect it automatically when it&#8217;s ready, but if you downloaded the full archive, you&#8217;ll have to manually reinstall.<\/p>\n<p><strong>EDIT:<\/strong>\u00a0For reasons unknown to me, the server is rejecting the update every time I try to unload it. I will try again in a few hours and, if that fails, sometime tomorrow. Until then, unfortunately, you will have to put up with the bug.<\/p>\n<p><strong>EDIT #2:<\/strong>\u00a0As of 25 November, the server is still rejecting the update. In the meantime, I have found that breaking contact with an enemy (moving &gt;1 tile away so they can&#8217;t attack) and manually setting the crew in a negative-crew system back to zero will stop it from decaying. Then, repairing it by actual\u00a0<em>positive<\/em> crew repairs, scrap, or at the shipyard can bring its HP back into the positive numbers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Someone found a bug in 0.8.1 whereby enemy ships could kill nonexistent crew, thereby causing a system to have a negative number of crew inside. This, in turn, would cause the system to be &#8220;negative repaired&#8221; by five times the number of anti-crew per turn.\u00a0This would cause systems to have negative hitpoints, making them exponentially [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-4g","jetpack-related-posts":[{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":264,"position":0},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":128,"url":"http:\/\/brasswatchgames.com\/?p=128","url_meta":{"origin":264,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #9","date":"April 14, 2014","format":false,"excerpt":"Man, these progress reports are almost into the double digits. I wish I could say the update was somewhere close to ready, but in truth there's still a long way to go. In addition to numerous bugs and balance problems that still need to be ironed out, I still have\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_04_12_1397350142815","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_12_1397350142815-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":106,"url":"http:\/\/brasswatchgames.com\/?p=106","url_meta":{"origin":264,"position":2},"title":"Shipyard: The Combat Update &#8212; Progress Report #7","date":"April 1, 2014","format":false,"excerpt":"Real life was particularly conservative in its allotment of free time last couple weeks, hence my lack of posting. However, school has gone on spring break as of last Saturday, and I intend to spend a decent portion of my time working on Shipyard. I have already made some significant\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_04_01_1396389550045","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_01_1396389550045-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":264,"position":3},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":52,"url":"http:\/\/brasswatchgames.com\/?p=52","url_meta":{"origin":264,"position":4},"title":"(Coming Soon) Shipyard: The Combat Update","date":"January 28, 2014","format":false,"excerpt":"If you came here from my gamedev.net developer journal, you've already seen this announcement. For the rest of you, though, this may be the first you've heard of it. I've decided that it's about time I added the combat system to Shipyard. There's a lot of preparation required before the\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":250,"url":"http:\/\/brasswatchgames.com\/?p=250","url_meta":{"origin":264,"position":5},"title":"Shipyard Dev News 22 Nov. 2014 &#8212; &#8220;Lesser of Two Evils&#8221; Edition","date":"November 22, 2014","format":false,"excerpt":"After going back over the features that still need to be completed for Shuttles to be ready to use, I've decided that there's still a lot of work to do. I was hoping to have the update ready this weekend, but even if I worked around the clock to get\u00a0shuttles\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/264"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=264"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/264\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=264"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=264"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=264"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}