{"id":299,"date":"2015-04-24T05:19:05","date_gmt":"2015-04-24T05:19:05","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=299"},"modified":"2015-04-24T05:19:05","modified_gmt":"2015-04-24T05:19:05","slug":"shipyard-0-8-1a-back-in-action","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=299","title":{"rendered":"Shipyard 0.8.1a: Back in Action"},"content":{"rendered":"<p>That&#8217;s right, folks! After five months, version 0.8.1a is finally ready to go! As always, it is available both as a full download and through the launcher. Despite the long wait time (which was at least partially\u00a0my fault, as I&#8217;ll explain below), it is only a minor bugfix update to get rid of the crippling &#8220;negative crew&#8221; effect experienced by some players. Development of actual content updates will resume soon, and I already have some fresh new ideas for how to improve the game. Anyway, I feel I should explain what actually happened:<\/p>\n<p>After several months, what was originally meant to be a &#8220;hotfix&#8221; is now a very, very\u00a0<em>cold<\/em> fix. After doing a considerable amount of mucking around with FTP, it seems there is a sooper seecret limit on the file size that can be uploaded. When the music was added, I rather naively included in in full, uncompressed .wav format because it was the easiest to use from a coding standpoint.. However, this inflated the game size from a meager 790 kilobytes to over 100\u00a0<em>mega<\/em>bytes. For those of you not familiar with nerd jargon, that&#8217;s almost 150 times larger. The limit just so happened to be large enough to allow me to upload one such file, but not two. While I can&#8217;t do anything about the storage limit, I can convert the music to a smaller file type. This will allow me to upload version 0.8.1a and subsequent versions. However, it isn&#8217;t entirely future proof, and there may come a time when the sooper seecret storage space quota comes back to bite us in the hind quarters once again. To help delay the inevitable, once version 0.8.1a is uploaded, version 0.8.1 will be deleted from the server. This shouldn&#8217;t be too much of an issue since 0.8.1&#8217;s bugginess is the reason for the new version to begin with.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That&#8217;s right, folks! After five months, version 0.8.1a is finally ready to go! As always, it is available both as a full download and through the launcher. Despite the long wait time (which was at least partially\u00a0my fault, as I&#8217;ll explain below), it is only a minor bugfix update to get rid of the crippling [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-4P","jetpack-related-posts":[{"id":192,"url":"http:\/\/brasswatchgames.com\/?p=192","url_meta":{"origin":299,"position":0},"title":"Sooper Seecret New Project?","date":"July 23, 2014","format":false,"excerpt":"In my previous post,\u00a0I\u00a0hinted that, in addition to getting back to work on Shipyard, I had also started a \"secret new project\" that I would share if it went well. Well, thus far, that seems to be the case, so here's a little sneak-peak of what I have so far:\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":348,"url":"http:\/\/brasswatchgames.com\/?p=348","url_meta":{"origin":299,"position":1},"title":"Shifting Focus","date":"August 26, 2015","format":false,"excerpt":"This isn't a regular development news so much as a general rambling on my efforts as a game developer. I don't expect everyone to read every word, so the important parts will be written in bold. Shipyard was released as a \"tech demo\" exactly two years ago today. Since then,\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":425,"url":"http:\/\/brasswatchgames.com\/?p=425","url_meta":{"origin":299,"position":2},"title":"Shipyard is now on itch.io!","date":"June 5, 2016","format":false,"excerpt":"Shipyard is now available\u00a0to download on itch.io as well as this site! This isn't an update, just an alternate way to acquire the game. You also have the option of adding a payment for the game. This is 100% optional but it motivates me to continue developing the game and\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":288,"url":"http:\/\/brasswatchgames.com\/?p=288","url_meta":{"origin":299,"position":3},"title":"Server Troubles: Two Months Later","date":"January 31, 2015","format":false,"excerpt":"The server problem which was preventing me from uploading Shipyard version 0.8.1a is, apparently, still an issue. I tried again to upload the update today (24 Jan. 2015) and it seems waiting for it to sort itself out isn't going to help matters. It's bad enough that this is occurring\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":299,"position":4},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":299,"position":5},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/299"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=299"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/299\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=299"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=299"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=299"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}