{"id":317,"date":"2015-06-28T08:28:09","date_gmt":"2015-06-28T08:28:09","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=317"},"modified":"2015-06-28T08:28:09","modified_gmt":"2015-06-28T08:28:09","slug":"shipyard-development-news-28-june-2015","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=317","title":{"rendered":"Shipyard Development News 28 June 2015"},"content":{"rendered":"<p>I&#8217;ve been doing a lot of work on Shipyard over the past few days, and although Alpha 1.0 is still a long way away, I&#8217;m making progress much faster than I expected.<\/p>\n<p>First and foremost, I now have free-form versions of weapon controls, crew&#8217;s quarters, and cargo bays implemented. In the case of weapon controls, it&#8217;s still very clunky because I haven&#8217;t done anything about the crew and power interface yet. However, the visual aspect is in and working even better than expected. You can see all of the new free-form systems in this screenshot:<br \/>\n<a href=\"http:\/\/www.brasswatchgames.com\/2015\/06\/28\/shipyard-development-news-28-june-2015\/scrn_2015_06_23_1435097117103\/\" rel=\"attachment wp-att-318\"><img loading=\"lazy\" class=\"aligncenter wp-image-318 size-large\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/scrn_2015_06_23_1435097117103-1024x576.png?resize=1024%2C576\" alt=\"scrn_2015_06_23_1435097117103\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Second, even though it wasn&#8217;t on my official outline, I&#8217;ve begun the process of adding a greater variety of systems and weapons to play around with, including the first class 3 ship parts. I started, or course, with the class 3 bridge. At 6&#215;6 tiles, 3000 credits, 8 mass, and a crew and power requirement of 11 and 12 respectively, it&#8217;s quite a hefty system. However, the advantage is that you can use the full 48&#215;48 build space as well as any of the new class 3 parts currently in development.<\/p>\n<p><a href=\"http:\/\/www.brasswatchgames.com\/2015\/06\/28\/shipyard-development-news-28-june-2015\/large-bridge-preview\/\" rel=\"attachment wp-att-320\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-320\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/large-bridge-preview.png?resize=400%2C240\" alt=\"large bridge preview\" width=\"400\" height=\"240\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>As for weapons, I&#8217;ve been adding new weapons as well as going back and redesigning old ones. I&#8217;ve completed the gauss cannon set, with new textures for the existing small and medium variants, plus new\u00a0large and &#8220;mega&#8221; versions. The mega version is 8 by 8 tiles in size, require 16 weapon control to fire, and deals 240 damage per shot. As such, it takes the crown of highest single-shot damage from the Railgun.<a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/gauss-cannon-family.png\"><img loading=\"lazy\" class=\"aligncenter wp-image-326 size-full\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/gauss-cannon-family.png?resize=1360%2C960\" alt=\"\" width=\"1360\" height=\"960\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Additionally, I&#8217;ve added a turreted torpedo launcher. It does the same damage as the regular one, only it has a turret. In exchange, it has a higher complexity rating and it physically larger (5&#215;5 as opposed to 3&#215;3). It looks like this:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/torpedo-turret-large-preview.png\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-328\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/torpedo-turret-large-preview.png?resize=1280%2C160\" alt=\"torpedo turret large preview\" width=\"1280\" height=\"160\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>I&#8217;ve been spending a lot of time building ships with these new parts, but I&#8217;m quickly realizing the limitations of the current build screen. As such, the new ship-building screen is going to be high on my priority list over the next few days. I&#8217;ll also be expanding and revising the plasma cannon\u00a0family, as well as adding some new weapons. One thing I&#8217;ve been considering is a set of non-turreted ballistic weapons which are smaller and less complex,\u00a0in exchange for losing the turret. Far-future ships-of-the-line, anyone?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been doing a lot of work on Shipyard over the past few days, and although Alpha 1.0 is still a long way away, I&#8217;m making progress much faster than I expected. First and foremost, I now have free-form versions of weapon controls, crew&#8217;s quarters, and cargo bays implemented. In the case of weapon controls, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-57","jetpack-related-posts":[{"id":410,"url":"http:\/\/brasswatchgames.com\/?p=410","url_meta":{"origin":317,"position":0},"title":"Shipyard Development News 4 May 2016: Weapon Changes v1 and Rebindable Keys","date":"May 4, 2016","format":false,"excerpt":"Bit of a short news today, just wanted to post something so it didn't look like I'd vanished from the Earth once again. The basics of the weapon changes are now working: all systems have a (currently hard-coded) armor value which affects the damage they take from different weapon types.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":317,"position":1},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":397,"url":"http:\/\/brasswatchgames.com\/?p=397","url_meta":{"origin":317,"position":2},"title":"Shipyard Development News 4 April 2016 &#8212; Back From the Dead Edition","date":"April 7, 2016","format":false,"excerpt":"It's been a long time. Like, a really long time. Like more than half a year. Yeah... Sorry about that. I can't even say I've been especially active either. Between starting my first year at university and various other real-life engagements, as well as a general lack of inspiration, development\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":317,"position":3},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":203,"url":"http:\/\/brasswatchgames.com\/?p=203","url_meta":{"origin":317,"position":4},"title":"Shipyard Development News 8 August 2014","date":"August 8, 2014","format":false,"excerpt":"It's been a while since I posted one of these, mainly because I've been working more on the Sooper Seecret Tank Project\u00a0than on Shipyard over the last couple weeks. However, as Shipyard is still the primary focus of this site at the moment, I figured I had better share what\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":52,"url":"http:\/\/brasswatchgames.com\/?p=52","url_meta":{"origin":317,"position":5},"title":"(Coming Soon) Shipyard: The Combat Update","date":"January 28, 2014","format":false,"excerpt":"If you came here from my gamedev.net developer journal, you've already seen this announcement. For the rest of you, though, this may be the first you've heard of it. I've decided that it's about time I added the combat system to Shipyard. There's a lot of preparation required before the\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/317"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=317"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/317\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=317"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=317"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=317"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}