{"id":337,"date":"2015-07-13T20:30:13","date_gmt":"2015-07-13T20:30:13","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=337"},"modified":"2015-07-13T20:30:13","modified_gmt":"2015-07-13T20:30:13","slug":"brass-watch-games-official-youtube-channel","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=337","title":{"rendered":"Brass Watch Games Official YouTube Channel"},"content":{"rendered":"<p>Since I started BWG, I&#8217;ve been posting development videos to my personal YouTube account, where they get mixed in with all the Minecraft mods and random other crap that I post. However, I&#8217;ve finally decided to do the professional thing and make a separate, &#8220;official&#8221; channel for all BWG-related videos. There&#8217;s nothing on it yet, but I&#8217;ve been considering starting up a weekly development news video series. If that happens, it would likely replace the &#8220;whenever I feel like it&#8221; development blogs I have going right now, although I may post a text summary or additional &#8220;footnotes&#8221; here to accompany the videos. As usual, nothing is set in stone just yet, but thus far I&#8217;m liking the idea.<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/channel\/UC5Of23m6JaXhhhGYNMZjQmQ\">Click here to go to the official Brass Watch Games YouTube channel!<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since I started BWG, I&#8217;ve been posting development videos to my personal YouTube account, where they get mixed in with all the Minecraft mods and random other crap that I post. However, I&#8217;ve finally decided to do the professional thing and make a separate, &#8220;official&#8221; channel for all BWG-related videos. There&#8217;s nothing on it yet, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[3,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-5r","jetpack-related-posts":[{"id":464,"url":"http:\/\/brasswatchgames.com\/?p=464","url_meta":{"origin":337,"position":0},"title":"Greetings from Brass Watch Games!","date":"January 27, 2014","format":false,"excerpt":"Hello, everybody, and welcome to Brass Watch Games. BWG is the professional name under which I will be releasing any games I make in the future. I say \"I\" because BWG is a one-man operation. I am an aspiring game designer and general gaming enthusiast, who hopes to one day\u2026","rel":"","context":"In &quot;General News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":348,"url":"http:\/\/brasswatchgames.com\/?p=348","url_meta":{"origin":337,"position":1},"title":"Shifting Focus","date":"August 26, 2015","format":false,"excerpt":"This isn't a regular development news so much as a general rambling on my efforts as a game developer. I don't expect everyone to read every word, so the important parts will be written in bold. Shipyard was released as a \"tech demo\" exactly two years ago today. Since then,\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":317,"url":"http:\/\/brasswatchgames.com\/?p=317","url_meta":{"origin":337,"position":2},"title":"Shipyard Development News 28 June 2015","date":"June 28, 2015","format":false,"excerpt":"I've been doing a lot of work on Shipyard over the past few days, and although Alpha 1.0 is still a long way away, I'm making progress much faster than I expected. First and foremost, I now have free-form versions of weapon controls, crew's quarters, and cargo bays implemented. In\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2015_06_23_1435097117103","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/scrn_2015_06_23_1435097117103-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":337,"position":3},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":397,"url":"http:\/\/brasswatchgames.com\/?p=397","url_meta":{"origin":337,"position":4},"title":"Shipyard Development News 4 April 2016 &#8212; Back From the Dead Edition","date":"April 7, 2016","format":false,"excerpt":"It's been a long time. Like, a really long time. Like more than half a year. Yeah... Sorry about that. I can't even say I've been especially active either. Between starting my first year at university and various other real-life engagements, as well as a general lack of inspiration, development\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":256,"url":"http:\/\/brasswatchgames.com\/?p=256","url_meta":{"origin":337,"position":5},"title":"Shipyard Pre-Alpha v0.8.1 Released","date":"November 23, 2014","format":false,"excerpt":"After more than five months of development, I've decided to release version 0.8.1. I finally made the decision to push shuttles back to a future update, as holding back 0.8.1 until they were finished would have meant another month or more without an update. Nevertheless, version 0.8.1 has plenty of\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_11_22_1416699459267","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699459267-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/337"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=337"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/337\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=337"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}