{"id":54,"date":"2014-02-06T07:24:09","date_gmt":"2014-02-06T07:24:09","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=54"},"modified":"2014-02-06T07:24:09","modified_gmt":"2014-02-06T07:24:09","slug":"shipyard-the-combat-update-progress-report-2","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=54","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #2"},"content":{"rendered":"<div id=\"attachment_55\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606.png\"><img aria-describedby=\"caption-attachment-55\" loading=\"lazy\" class=\"size-large wp-image-55\" alt=\"Crew and Power Management\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-55\" class=\"wp-caption-text\">Crew and power tab of the ship management window. Also shows new cursor for the first time.<\/p><\/div>\n<p>My schoolwork returned with a vengeance for the second semester, so I haven&#8217;t had much time to work on Shipyard lately. Nonetheless, I have made\u00a0<em>some<\/em> progress. The caption basically says it all.<\/p>\n<p>Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched this site), <a href=\"http:\/\/www.gamedev.net\/blog\/1768\/entry-2259166-shipyard-the-combat-update-progress-report-1\/\" target=\"_blank\">here&#8217;s a link<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My schoolwork returned with a vengeance for the second semester, so I haven&#8217;t had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched this site), here&#8217;s a link.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-S","jetpack-related-posts":[{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":54,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":97,"url":"http:\/\/brasswatchgames.com\/?p=97","url_meta":{"origin":54,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #6","date":"March 16, 2014","format":false,"excerpt":"It's been a while, but I've finally found the time to do a bit of work on Shipyard. On today's menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn't do it justice, so I went ahead and made this instead: Not everything is\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":88,"url":"http:\/\/brasswatchgames.com\/?p=88","url_meta":{"origin":54,"position":2},"title":"Shipyard: The Combat Update &#8212; Progress Report #5","date":"March 4, 2014","format":false,"excerpt":"I haven't had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I've made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"battle screen preview 2","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":106,"url":"http:\/\/brasswatchgames.com\/?p=106","url_meta":{"origin":54,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #7","date":"April 1, 2014","format":false,"excerpt":"Real life was particularly conservative in its allotment of free time last couple weeks, hence my lack of posting. However, school has gone on spring break as of last Saturday, and I intend to spend a decent portion of my time working on Shipyard. I have already made some significant\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_04_01_1396389550045","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_01_1396389550045-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":79,"url":"http:\/\/brasswatchgames.com\/?p=79","url_meta":{"origin":54,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #4","date":"February 24, 2014","format":false,"excerpt":"That's right, folks! All the preparation is done and it's time to get to work on the actual combat system! I've spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_02_23_1393210435776","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":655,"url":"http:\/\/brasswatchgames.com\/?p=655","url_meta":{"origin":54,"position":5},"title":"What Happened to Shipyard?","date":"May 20, 2018","format":false,"excerpt":"You may have noticed that\u00a0this website hasn't been awfully active lately, with only\u00a0one\u00a0off-topic post in 2017\u00a0and none this year. There are many reasons for this, not the least of which being poor overall mental health sapping my motivation to take care of myself at a basic level, let alone develop\u2026","rel":"","context":"In &quot;Blogs &amp; Other&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/54"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=54"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/54\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=54"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=54"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=54"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}