{"id":58,"date":"2014-02-07T06:54:22","date_gmt":"2014-02-07T06:54:22","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=58"},"modified":"2014-02-07T06:54:22","modified_gmt":"2014-02-07T06:54:22","slug":"shipyard-pa-0-7-3-and-launcher-2-1-released","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=58","title":{"rendered":"Shipyard PA 0.7.3 and Launcher 2.1 released!"},"content":{"rendered":"<p>Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the <a title=\"Shipyard\" href=\"http:\/\/www.brasswatchgames.com\/games\/shipyard\/\">Shipyard page<\/a> for downloads and full changelog or, if you have the launcher, simply hit Download Latest to update the game.<\/p>\n<p>Speaking of the Launcher, I&#8217;ve released version 2.1 as well. This is not a critical update, but it fixes and improves a few things. The old version will still work fine; it just isn&#8217;t quite as polished as this one. Download it <a href=\"http:\/\/www.brasswatchgames.com\/shipyard\/launcher.jar\">here<\/a>.<\/p>\n<div id=\"attachment_55\" style=\"width: 1034px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606.png\"><img aria-describedby=\"caption-attachment-55\" loading=\"lazy\" class=\"size-large wp-image-55\" alt=\"Crew and Power Management\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><p id=\"caption-attachment-55\" class=\"wp-caption-text\">Crew and power tab of the ship management window. Also shows new cursor for the first time.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads and full changelog or, if [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-W","jetpack-related-posts":[{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":58,"position":0},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":58,"position":1},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":256,"url":"http:\/\/brasswatchgames.com\/?p=256","url_meta":{"origin":58,"position":2},"title":"Shipyard Pre-Alpha v0.8.1 Released","date":"November 23, 2014","format":false,"excerpt":"After more than five months of development, I've decided to release version 0.8.1. I finally made the decision to push shuttles back to a future update, as holding back 0.8.1 until they were finished would have meant another month or more without an update. Nevertheless, version 0.8.1 has plenty of\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_11_22_1416699459267","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/11\/scrn_2014_11_22_1416699459267-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":97,"url":"http:\/\/brasswatchgames.com\/?p=97","url_meta":{"origin":58,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #6","date":"March 16, 2014","format":false,"excerpt":"It's been a while, but I've finally found the time to do a bit of work on Shipyard. On today's menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn't do it justice, so I went ahead and made this instead: Not everything is\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":264,"url":"http:\/\/brasswatchgames.com\/?p=264","url_meta":{"origin":58,"position":4},"title":"Shipyard Pre-Alpha 0.8.1a Hotfix Update","date":"November 24, 2014","format":false,"excerpt":"Someone found a bug in 0.8.1 whereby enemy ships could kill nonexistent crew, thereby causing a system to have a negative number of crew inside. This, in turn, would cause the system to be \"negative repaired\" by five times the number of anti-crew per turn.\u00a0This would cause systems to have\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":299,"url":"http:\/\/brasswatchgames.com\/?p=299","url_meta":{"origin":58,"position":5},"title":"Shipyard 0.8.1a: Back in Action","date":"April 24, 2015","format":false,"excerpt":"That's right, folks! After five months, version 0.8.1a is finally ready to go! As always, it is available both as a full download and through the launcher. Despite the long wait time (which was at least partially\u00a0my fault, as I'll explain below), it is only a minor bugfix update to\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/58"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=58"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/58\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=58"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=58"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=58"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}