{"id":60,"date":"2014-02-16T08:52:29","date_gmt":"2014-02-16T08:52:29","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=60"},"modified":"2014-02-16T08:52:29","modified_gmt":"2014-02-16T08:52:29","slug":"shipyard-the-combat-update-progress-report-3","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=60","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #3"},"content":{"rendered":"<p>It&#8217;s getting close to time to start on the actual combat system, but there&#8217;s just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let&#8217;s see the changes!<\/p>\n<p>The major feature of the update is the addition of AI pirate ships. They can&#8217;t attack you yet, but they&#8217;ll follow you around in the world. They&#8217;re currently set to use the Gazelle I (the same ship you&#8217;re given at the start of a new world), but they can technically be set to use any ship design. In the world, they&#8217;re colored red to distinguish them from your ship.<\/p>\n<p><a href=\"http:\/\/www.brasswatchgames.com\/2014\/02\/16\/shipyard-the-combat-update-progress-report-3\/scrn_2014_02_15_1392520891147\/\" rel=\"attachment wp-att-64\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-64\" alt=\"AI Ships Early Preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392520891147-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>In terms of smaller changes, there&#8217;s a new weapon: the Railgun. It&#8217;s a high-damage, high-complexity, fixed ballistic weapon. At 5&#215;5 tiles, it&#8217;s also going to be the largest weapon in the game.<a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392521141554.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-65\" alt=\"Railgun Preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392521141554-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Beyond that, there&#8217;s a lot of UI improvements and a new taskbar icon replacing the default Java icon. Also, a very old bug, which had caused a copy of the player&#8217;s ship to spawn when warping to a new sector under certain conditions, has finally been fixed. It was caused by the command to spawn the player&#8217;s ship being called twice from different parts of the code.<\/p>\n<p>As always, I don&#8217;t have an official release date but you can expect it within the next few days. After that, it&#8217;s on to the big one: version 0.8.0 with proper ship combat.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s getting close to time to start on the actual combat system, but there&#8217;s just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let&#8217;s see the changes! The major [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-Y","jetpack-related-posts":[{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":60,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":60,"position":1},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":60,"position":2},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":79,"url":"http:\/\/brasswatchgames.com\/?p=79","url_meta":{"origin":60,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #4","date":"February 24, 2014","format":false,"excerpt":"That's right, folks! All the preparation is done and it's time to get to work on the actual combat system! I've spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_02_23_1393210435776","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":54,"url":"http:\/\/brasswatchgames.com\/?p=54","url_meta":{"origin":60,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #2","date":"February 6, 2014","format":false,"excerpt":"My schoolwork returned with a vengeance for the second semester, so I haven't had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":106,"url":"http:\/\/brasswatchgames.com\/?p=106","url_meta":{"origin":60,"position":5},"title":"Shipyard: The Combat Update &#8212; Progress Report #7","date":"April 1, 2014","format":false,"excerpt":"Real life was particularly conservative in its allotment of free time last couple weeks, hence my lack of posting. However, school has gone on spring break as of last Saturday, and I intend to spend a decent portion of my time working on Shipyard. I have already made some significant\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_04_01_1396389550045","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/04\/scrn_2014_04_01_1396389550045-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/60"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=60"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/60\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}