{"id":69,"date":"2014-02-19T00:35:11","date_gmt":"2014-02-19T00:35:11","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=69"},"modified":"2014-02-19T00:35:11","modified_gmt":"2014-02-19T00:35:11","slug":"shipyard-the-combat-update-progress-report-3%c2%bd","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=69","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd"},"content":{"rendered":"<p>This wasn&#8217;t quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I&#8217;ve added a completely new NPC station to the world: the Academy.<\/p>\n<p>Currently, it doesn&#8217;t do anything. In the future, though, it will allow you to hire both generic crew (to replace those lost in combat) and officers, who will provide special bonuses to your ship.<\/p>\n<p><a href=\"http:\/\/www.brasswatchgames.com\/2014\/02\/19\/shipyard-the-combat-update-progress-report-3%c2%bd\/scrn_2014_02_17_1392675983753\/\" rel=\"attachment wp-att-70\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-70\" alt=\"Shipyard Academy Preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Also, it&#8217;s animated! The idea, for the science geeks out there, is that the outer ring of the station rotates such that the centripetal force simulates gravity.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/academy-animation.png\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-71\" alt=\"Shipyard Academy Animation\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/academy-animation.png?resize=576%2C96\" width=\"576\" height=\"96\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Because stations are generated at the start of the world you will have to start a new world for Academies to generate.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This wasn&#8217;t quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I&#8217;ve added a completely new NPC station to the world: the Academy. Currently, it doesn&#8217;t do anything. In the future, though, it will allow you to hire both generic crew (to replace those [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-17","jetpack-related-posts":[{"id":54,"url":"http:\/\/brasswatchgames.com\/?p=54","url_meta":{"origin":69,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #2","date":"February 6, 2014","format":false,"excerpt":"My schoolwork returned with a vengeance for the second semester, so I haven't had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":97,"url":"http:\/\/brasswatchgames.com\/?p=97","url_meta":{"origin":69,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #6","date":"March 16, 2014","format":false,"excerpt":"It's been a while, but I've finally found the time to do a bit of work on Shipyard. On today's menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn't do it justice, so I went ahead and made this instead: Not everything is\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":88,"url":"http:\/\/brasswatchgames.com\/?p=88","url_meta":{"origin":69,"position":2},"title":"Shipyard: The Combat Update &#8212; Progress Report #5","date":"March 4, 2014","format":false,"excerpt":"I haven't had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I've made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"battle screen preview 2","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":79,"url":"http:\/\/brasswatchgames.com\/?p=79","url_meta":{"origin":69,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #4","date":"February 24, 2014","format":false,"excerpt":"That's right, folks! All the preparation is done and it's time to get to work on the actual combat system! I've spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_02_23_1393210435776","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":60,"url":"http:\/\/brasswatchgames.com\/?p=60","url_meta":{"origin":69,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #3","date":"February 16, 2014","format":false,"excerpt":"It's getting close to time to start on the actual combat system, but there's just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let's\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"AI Ships Early Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392520891147-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":69,"position":5},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/69"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=69"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/69\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=69"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=69"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}