{"id":76,"date":"2014-02-21T22:53:41","date_gmt":"2014-02-21T22:53:41","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=76"},"modified":"2014-02-21T22:53:41","modified_gmt":"2014-02-21T22:53:41","slug":"shipyard-pre-alpha-0-7-4-released","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=76","title":{"rendered":"Shipyard Pre-Alpha 0.7.4 Released!"},"content":{"rendered":"<p>This is the last in the series of &#8220;preparation&#8221; updates for the big Combat Update. Major features include AI ships that follow you around (they don&#8217;t attack yet &#8212; that&#8217;s next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details are in the changelog on the official <a title=\"Shipyard\" href=\"http:\/\/www.brasswatchgames.com\/games\/shipyard\/\">Shipyard page<\/a>.<\/p>\n<div><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753.png\"><img loading=\"lazy\" class=\"size-medium wp-image-70\" alt=\"Shipyard Academy Preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-300x168.png?resize=300%2C168\" width=\"300\" height=\"168\" data-recalc-dims=\"1\" \/><\/a> <a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392521141554.png\"><img loading=\"lazy\" class=\"size-medium wp-image-65\" alt=\"Railgun Preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392521141554-300x168.png?resize=300%2C168\" width=\"300\" height=\"168\" data-recalc-dims=\"1\" \/><\/a> <a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392520891147.png\"><img loading=\"lazy\" class=\"size-medium wp-image-64\" alt=\"AI Ships Early Preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392520891147-300x168.png?resize=300%2C168\" width=\"300\" height=\"168\" data-recalc-dims=\"1\" \/><\/a><\/div>\n<p>You can <a href=\"http:\/\/brasswatchgames.com\/shipyard\/shipyard_074.zip\">download it as a .zip<\/a> or, if you have the launcher, update it that way.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the last in the series of &#8220;preparation&#8221; updates for the big Combat Update. Major features include AI ships that follow you around (they don&#8217;t attack yet &#8212; that&#8217;s next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details are in the changelog on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-1e","jetpack-related-posts":[{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":76,"position":0},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":76,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":425,"url":"http:\/\/brasswatchgames.com\/?p=425","url_meta":{"origin":76,"position":2},"title":"Shipyard is now on itch.io!","date":"June 5, 2016","format":false,"excerpt":"Shipyard is now available\u00a0to download on itch.io as well as this site! This isn't an update, just an alternate way to acquire the game. You also have the option of adding a payment for the game. This is 100% optional but it motivates me to continue developing the game and\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":54,"url":"http:\/\/brasswatchgames.com\/?p=54","url_meta":{"origin":76,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #2","date":"February 6, 2014","format":false,"excerpt":"My schoolwork returned with a vengeance for the second semester, so I haven't had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":97,"url":"http:\/\/brasswatchgames.com\/?p=97","url_meta":{"origin":76,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #6","date":"March 16, 2014","format":false,"excerpt":"It's been a while, but I've finally found the time to do a bit of work on Shipyard. On today's menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn't do it justice, so I went ahead and made this instead: Not everything is\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":76,"position":5},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/76"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=76"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/76\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}