{"id":79,"date":"2014-02-24T03:07:02","date_gmt":"2014-02-24T03:07:02","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=79"},"modified":"2014-02-24T03:07:02","modified_gmt":"2014-02-24T03:07:02","slug":"shipyard-the-combat-update-progress-report-4","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=79","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #4"},"content":{"rendered":"<p>That&#8217;s right, folks! All the preparation is done and it&#8217;s time to get to work on the actual combat system!<\/p>\n<p>I&#8217;ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can&#8217;t actually attack, it will list your weapons and tell you (A) if they can fire and (B) if no, why they can&#8217;t.<\/p>\n<p>For example, in this world I&#8217;m using a ship armed with a forward-facing railgun. Because the railgun is a fixed weapon, it can only fire in the direction it&#8217;s facing relative to your ship. As you can see from this screenshot, my ship is not facing the enemy ship:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-80\" alt=\"scrn_2014_02_23_1393210435776\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Because of that, when I go into the combat screen, the railgun (along with the two torpedo launchers, also forward-facing) is disabled:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210442500.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-81\" alt=\"scrn_2014_02_23_1393210442500\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210442500-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>However, if I turn to face the enemy ship directly, like so:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210449668.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-82\" alt=\"scrn_2014_02_23_1393210449668\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210449668-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>The three fixed weapons can fire as normal:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210455654.png\"><img loading=\"lazy\" class=\"aligncenter size-large wp-image-83\" alt=\"scrn_2014_02_23_1393210455654\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210455654-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>That&#8217;s it for today, folks! I&#8217;ll see you next time I make a significant step toward the completion of the combat system. Until then, happy building!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That&#8217;s right, folks! All the preparation is done and it&#8217;s time to get to work on the actual combat system! I&#8217;ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can&#8217;t actually [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-1h","jetpack-related-posts":[{"id":60,"url":"http:\/\/brasswatchgames.com\/?p=60","url_meta":{"origin":79,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #3","date":"February 16, 2014","format":false,"excerpt":"It's getting close to time to start on the actual combat system, but there's just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let's\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"AI Ships Early Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_15_1392520891147-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":79,"position":1},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":317,"url":"http:\/\/brasswatchgames.com\/?p=317","url_meta":{"origin":79,"position":2},"title":"Shipyard Development News 28 June 2015","date":"June 28, 2015","format":false,"excerpt":"I've been doing a lot of work on Shipyard over the past few days, and although Alpha 1.0 is still a long way away, I'm making progress much faster than I expected. First and foremost, I now have free-form versions of weapon controls, crew's quarters, and cargo bays implemented. In\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2015_06_23_1435097117103","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2015\/06\/scrn_2015_06_23_1435097117103-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":79,"position":3},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":52,"url":"http:\/\/brasswatchgames.com\/?p=52","url_meta":{"origin":79,"position":4},"title":"(Coming Soon) Shipyard: The Combat Update","date":"January 28, 2014","format":false,"excerpt":"If you came here from my gamedev.net developer journal, you've already seen this announcement. For the rest of you, though, this may be the first you've heard of it. I've decided that it's about time I added the combat system to Shipyard. There's a lot of preparation required before the\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":79,"position":5},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/79"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/79\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}