{"id":88,"date":"2014-03-04T05:16:23","date_gmt":"2014-03-04T05:16:23","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=88"},"modified":"2014-03-04T05:16:23","modified_gmt":"2014-03-04T05:16:23","slug":"shipyard-the-combat-update-progress-report-5","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=88","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #5"},"content":{"rendered":"<p>I haven&#8217;t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I&#8217;ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior of their ship. This is not tied to the system&#8217;s hit points, and is merely an aesthetic difference.<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png\"><img data-attachment-id=\"90\" data-permalink=\"http:\/\/brasswatchgames.com\/?attachment_id=90\" data-orig-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?fit=1280%2C720\" data-orig-size=\"1280,720\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"battle screen preview 2\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?fit=300%2C169\" data-large-file=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?fit=1024%2C576\" loading=\"lazy\" class=\"aligncenter size-large wp-image-90\" alt=\"battle screen preview 2\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=1024%2C576\" width=\"1024\" height=\"576\" srcset=\"https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?resize=1024%2C576 1024w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?resize=300%2C169 300w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?resize=768%2C432 768w, https:\/\/i0.wp.com\/brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083.png?w=1280 1280w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>That&#8217;s the only major thing. As for minor stuff, ships now have tooltips in the navigation screen, some behind-the-scenes stuff has been reworked to allow higher framerates, a framerate counter has been added (visible in the top right of the above screenshot), and I redid the image for the Crawler Transport item (I always thought the old one looked a bit derpy).\u00a0I&#8217;ll almost certainly redo the other items as well, but that will come either when I feel like it or when I inevitably rewrite the item and inventory system.<\/p>\n<p>Just look at this sexy beast:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/crawler-preview1.png\"><img loading=\"lazy\" class=\"aligncenter size-full wp-image-91\" alt=\"crawler preview\" src=\"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/crawler-preview1.png?resize=128%2C128\" width=\"128\" height=\"128\" data-recalc-dims=\"1\" \/><\/a><\/p>\n<p>Welp, that&#8217;s all for today! Hopefully life gets less hectic for a while so I can focus on game development.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I&#8217;ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-1q","jetpack-related-posts":[{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":88,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":168,"url":"http:\/\/brasswatchgames.com\/?p=168","url_meta":{"origin":88,"position":1},"title":"Combat Update Released!","date":"June 6, 2014","format":false,"excerpt":"Shipyard version Pre-Alpha 0.8.0, or \"The Combat Update,\" is easily the largest update Shipyard has seen to date and has just been released!\u00a0You can download the update on the Shipyard page or through the launcher. For those who\u00a0haven't been following its development, I'll do my best to condense the massive\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":88,"position":2},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":54,"url":"http:\/\/brasswatchgames.com\/?p=54","url_meta":{"origin":88,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #2","date":"February 6, 2014","format":false,"excerpt":"My schoolwork returned with a vengeance for the second semester, so I haven't had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":97,"url":"http:\/\/brasswatchgames.com\/?p=97","url_meta":{"origin":88,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #6","date":"March 16, 2014","format":false,"excerpt":"It's been a while, but I've finally found the time to do a bit of work on Shipyard. On today's menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn't do it justice, so I went ahead and made this instead: Not everything is\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":79,"url":"http:\/\/brasswatchgames.com\/?p=79","url_meta":{"origin":88,"position":5},"title":"Shipyard: The Combat Update &#8212; Progress Report #4","date":"February 24, 2014","format":false,"excerpt":"That's right, folks! All the preparation is done and it's time to get to work on the actual combat system! I've spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_02_23_1393210435776","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/88"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=88"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/88\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=88"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=88"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=88"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}