{"id":94,"date":"2014-03-11T00:27:31","date_gmt":"2014-03-11T00:27:31","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=94"},"modified":"2014-03-11T00:27:31","modified_gmt":"2014-03-11T00:27:31","slug":"a-quick-update","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=94","title":{"rendered":"A Quick Update"},"content":{"rendered":"<p>This post is just to say that yes, I am still alive over here, and to apologize for the lack of development news. Real life has been somewhat&#8230; uncooperative&#8230; when it comes to free time, so I haven&#8217;t gotten much of a chance to work on Shipyard. Other than a few very minor changes, the game has remained in its current state for more than a week now. Hopefully things slow down this week so I can work more on the update, but as always, no promises.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This post is just to say that yes, I am still alive over here, and to apologize for the lack of development news. Real life has been somewhat&#8230; uncooperative&#8230; when it comes to free time, so I haven&#8217;t gotten much of a chance to work on Shipyard. Other than a few very minor changes, the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-1w","jetpack-related-posts":[{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":94,"position":0},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":425,"url":"http:\/\/brasswatchgames.com\/?p=425","url_meta":{"origin":94,"position":1},"title":"Shipyard is now on itch.io!","date":"June 5, 2016","format":false,"excerpt":"Shipyard is now available\u00a0to download on itch.io as well as this site! This isn't an update, just an alternate way to acquire the game. You also have the option of adding a payment for the game. This is 100% optional but it motivates me to continue developing the game and\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":94,"position":2},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":94,"position":3},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":164,"url":"http:\/\/brasswatchgames.com\/?p=164","url_meta":{"origin":94,"position":4},"title":"A Quick Update","date":"May 26, 2014","format":false,"excerpt":"It's been multiple weeks since I last posted here, so I figured I should at least tell everyone what's been going on. School has just finished a six-week period of one test after another, during which\u00a0time I took an unannounced break from coding due to lack of both free time\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":54,"url":"http:\/\/brasswatchgames.com\/?p=54","url_meta":{"origin":94,"position":5},"title":"Shipyard: The Combat Update &#8212; Progress Report #2","date":"February 6, 2014","format":false,"excerpt":"My schoolwork returned with a vengeance for the second semester, so I haven't had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/94"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=94"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/94\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=94"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=94"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=94"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}