{"id":97,"date":"2014-03-16T03:11:16","date_gmt":"2014-03-16T03:11:16","guid":{"rendered":"http:\/\/www.brasswatchgames.com\/?p=97"},"modified":"2014-03-16T03:11:16","modified_gmt":"2014-03-16T03:11:16","slug":"shipyard-the-combat-update-progress-report-6","status":"publish","type":"post","link":"http:\/\/brasswatchgames.com\/?p=97","title":{"rendered":"Shipyard: The Combat Update &#8212; Progress Report #6"},"content":{"rendered":"<p>It&#8217;s been a while, but I&#8217;ve finally found the time to do a bit of work on Shipyard. On today&#8217;s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn&#8217;t do it justice, so I went ahead and made this instead:<\/p>\n<div style=\"width: 1280px;\" class=\"wp-video\"><!--[if lt IE 9]><script>document.createElement('video');<\/script><![endif]-->\n<video class=\"wp-video-shortcode\" id=\"video-97-1\" width=\"1280\" height=\"720\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"http:\/\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/Shipyard-combat-preview-movie.mp4?_=1\" \/><a href=\"http:\/\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/Shipyard-combat-preview-movie.mp4\">http:\/\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/Shipyard-combat-preview-movie.mp4<\/a><\/video><\/div>\n<p>Not everything is finished yet. As you can see, the only available animations are blue and orange versions of a simple bullet. Don&#8217;t worry, though; I&#8217;m working on adding more fitting animations for the weapons that need them. The Torpedo Launcher is going to get something that actually looks like a torpedo, the medium-size Gauss and Plasma Cannons are getting larger bullets, the Twin Autocannon is getting a smaller bullet, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a while, but I&#8217;ve finally found the time to do a bit of work on Shipyard. On today&#8217;s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn&#8217;t do it justice, so I went ahead and made this instead: Not everything is finished yet. As you can [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[2,4,1],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4ieDM-1z","jetpack-related-posts":[{"id":79,"url":"http:\/\/brasswatchgames.com\/?p=79","url_meta":{"origin":97,"position":0},"title":"Shipyard: The Combat Update &#8212; Progress Report #4","date":"February 24, 2014","format":false,"excerpt":"That's right, folks! All the preparation is done and it's time to get to work on the actual combat system! I've spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place.\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"scrn_2014_02_23_1393210435776","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_23_1393210435776-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":69,"url":"http:\/\/brasswatchgames.com\/?p=69","url_meta":{"origin":97,"position":1},"title":"Shipyard: The Combat Update &#8212; Progress Report #3\u00bd","date":"February 19, 2014","format":false,"excerpt":"This wasn't quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I've added a completely new NPC station to the world: the Academy. Currently, it doesn't do anything. In the future, though, it will allow you to hire both\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Shipyard Academy Preview","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_17_1392675983753-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":76,"url":"http:\/\/brasswatchgames.com\/?p=76","url_meta":{"origin":97,"position":2},"title":"Shipyard Pre-Alpha 0.7.4 Released!","date":"February 21, 2014","format":false,"excerpt":"This is the last in the series of \"preparation\" updates for the big Combat Update. Major features include AI ships that follow you around (they don't attack yet -- that's next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":58,"url":"http:\/\/brasswatchgames.com\/?p=58","url_meta":{"origin":97,"position":3},"title":"Shipyard PA 0.7.3 and Launcher 2.1 released!","date":"February 7, 2014","format":false,"excerpt":"Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":54,"url":"http:\/\/brasswatchgames.com\/?p=54","url_meta":{"origin":97,"position":4},"title":"Shipyard: The Combat Update &#8212; Progress Report #2","date":"February 6, 2014","format":false,"excerpt":"My schoolwork returned with a vengeance for the second semester, so I haven't had much time to work on Shipyard lately. Nonetheless, I have made\u00a0some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"Crew and Power Management","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/02\/scrn_2014_02_05_1391671070606-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":88,"url":"http:\/\/brasswatchgames.com\/?p=88","url_meta":{"origin":97,"position":5},"title":"Shipyard: The Combat Update &#8212; Progress Report #5","date":"March 4, 2014","format":false,"excerpt":"I haven't had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I've made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage\u2026","rel":"","context":"In &quot;Game Development News&quot;","img":{"alt_text":"battle screen preview 2","src":"https:\/\/i0.wp.com\/www.brasswatchgames.com\/wp-content\/uploads\/2014\/03\/scrn_2014_03_03_1393909242083-1024x576.png?resize=350%2C200","width":350,"height":200},"classes":[]}],"_links":{"self":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/97"}],"collection":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=97"}],"version-history":[{"count":0,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=\/wp\/v2\/posts\/97\/revisions"}],"wp:attachment":[{"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=97"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=97"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/brasswatchgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=97"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}