When I started the original Shipyard, I only knew how to program in Java, a language which makes it very easy to slap together something basically functional but not particularly efficient. This was only exacerbated by my lack of experience. To pick one of many examples, the game’s graphics were done entirely with Java’s built-in […]
What Happened to Shipyard?
by Jonah on May 20, 2018
You may have noticed that this website hasn’t been awfully active lately, with only one off-topic post in 2017 and none this year. There are many reasons for this, not the least of which being poor overall mental health sapping my motivation to take care of myself at a basic level, let alone develop video games. I have, occasionally, still […]
Blog? Building a USB ship’s wheel controller (Part 1)
by Jonah on May 31, 2017
Several months ago I had the idea to build a ship’s wheel controller for playing games like World of Warships. They make racing wheels for car games and flight sticks for plane games, so I thought it would be fun to build a ship’s wheel and engine order telegraph that I could plug into my computer for playing […]