I a couple hours, my family will be leaving on vacation which will last between two and three weeks. During that time I will not be able to work on Shipyard, and so I will have no reason to post here. I will still be able to provide some degree of support for the game, on the […]
Shipyard Development News 18 June 2014
by Jonah on June 19, 2014
Since I posted my outline for version 0.8.1, a good friend of mine who I’d asked to write some music for Shipyard sent me what he’d come up with. This came as a surprise to me, as I hadn’t been expecting him to finish so quickly. This prompted me to implement a working audio system […]
Shipyard: Outline for Pre-Alpha 0.8.1
by Jonah on June 7, 2014
Even though version 0.8.0 has just been released, I’m already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below: Working Items: Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will be used up in the […]
Combat Update Released!
by Jonah on June 6, 2014
Shipyard version Pre-Alpha 0.8.0, or “The Combat Update,” is easily the largest update Shipyard has seen to date and has just been released! You can download the update on the Shipyard page or through the launcher. For those who haven’t been following its development, I’ll do my best to condense the massive amount of content that came […]