Brass Watch Games

Brass Watch Games

Shipyard: The Combat Update — Progress Report #4

by on February 24, 2014

That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system! I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually […]

Shipyard Pre-Alpha 0.7.4 Released!

by on February 21, 2014

This is the last in the series of “preparation” updates for the big Combat Update. Major features include AI ships that follow you around (they don’t attack yet — that’s next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details are in the changelog on […]

Shipyard: The Combat Update — Progress Report #3½

by on February 19, 2014

This wasn’t quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I’ve added a completely new NPC station to the world: the Academy. Currently, it doesn’t do anything. In the future, though, it will allow you to hire both generic crew (to replace those […]

Shipyard: The Combat Update — Progress Report #3

by on February 16, 2014

It’s getting close to time to start on the actual combat system, but there’s just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let’s see the changes! The major […]

Shipyard PA 0.7.3 and Launcher 2.1 released!

by on February 7, 2014

Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads and full changelog or, if […]

Shipyard: The Combat Update — Progress Report #2

by on February 6, 2014

My schoolwork returned with a vengeance for the second semester, so I haven’t had much time to work on Shipyard lately. Nonetheless, I have made some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on before I launched this site), here’s a link.