Brass Watch Games

Shipyard: The Combat Update — Progress Report #4

by Jonah on February 24, 2014

That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system! I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually […]

Shipyard: The Combat Update — Progress Report #3½

by Jonah on February 19, 2014

This wasn’t quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I’ve added a completely new NPC station to the world: the Academy. Currently, it doesn’t do anything. In the future, though, it will allow you to hire both generic crew (to replace those […]

Shipyard: The Combat Update — Progress Report #3

by Jonah on February 16, 2014

It’s getting close to time to start on the actual combat system, but there’s just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let’s see the changes! The major […]

Shipyard: The Combat Update — Progress Report #2

by Jonah on February 6, 2014

My schoolwork returned with a vengeance for the second semester, so I haven’t had much time to work on Shipyard lately. Nonetheless, I have made some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched this site), here’s a link.