Brass Watch Games

Brass Watch Games

Shipyard: The Combat Update — Progress Report #6

by on March 16, 2014

It’s been a while, but I’ve finally found the time to do a bit of work on Shipyard. On today’s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn’t do it justice, so I went ahead and made this instead: Not everything is finished yet. As you can […]

A Quick Update

by on March 11, 2014

This post is just to say that yes, I am still alive over here, and to apologize for the lack of development news. Real life has been somewhat… uncooperative… when it comes to free time, so I haven’t gotten much of a chance to work on Shipyard. Other than a few very minor changes, the […]

Shipyard: The Combat Update — Progress Report #5

by on March 4, 2014

I haven’t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I’ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior […]