Bit of a short news today, just wanted to post something so it didn’t look like I’d vanished from the Earth once again. The basics of the weapon changes are now working: all systems have a (currently hard-coded) armor value which affects the damage they take from different weapon types. Kinetic weapons work with an […]
Shipyard Development News 4 May 2016: Weapon Changes v1 and Rebindable Keys
by Jonah on May 4, 2016