Brass Watch Games

Brass Watch Games

Shipyard Development News 28 June 2015

by support@brasswatchgames.com on June 28, 2015

I’ve been doing a lot of work on Shipyard over the past few days, and although Alpha 1.0 is still a long way away, I’m making progress much faster than I expected. First and foremost, I now have free-form versions of weapon controls, crew’s quarters, and cargo bays implemented. In the case of weapon controls, […]

Shipyard Development News 20 June 2015

by support@brasswatchgames.com on June 21, 2015

Okay, I’ll admit that I didn’t get straight to coding after I posted my outline for Alpha 1.0. That’s because, at the time, it was nearing the end of the school year and teachers were doing their very best to cram as much busywork¬†as they could possibly into that last month and a half. Now, […]