It’s been a while since I posted one of these, mainly because I’ve been working more on the Sooper Seecret Tank Project than on Shipyard over the last couple weeks. However, as Shipyard is still the primary focus of this site at the moment, I figured I had better share what I have done. Auto-move A […]
Sooper Seecret Project Preview #2
by Jonah on July 25, 2014
I know I really should be working more on Shipyard, but I’m just having too much fun with this tank. The tank is now a real object with some degree of physics. It can be controlled with WASD, and the gun will aim at your mouse. The physics were done using JBullet, a Java port […]
Sooper Seecret New Project?
by Jonah on July 23, 2014
In my previous post, I hinted that, in addition to getting back to work on Shipyard, I had also started a “secret new project” that I would share if it went well. Well, thus far, that seems to be the case, so here’s a little sneak-peak of what I have so far: I’m not going to give any […]
I HAVE RETURNED!
by Jonah on July 15, 2014
Two and a half weeks, nine US states, and countless hours of anime later, I have finally returned from my road trip! I’m actually writing this a few days after returning because I’m super lazy like that, but the important part is that I’m back. That means back to working on Shipyard, as well as […]
Shipyard Development News 18 June 2014
by Jonah on June 19, 2014
Since I posted my outline for version 0.8.1, a good friend of mine who I’d asked to write some music for Shipyard sent me what he’d come up with. This came as a surprise to me, as I hadn’t been expecting him to finish so quickly. This prompted me to implement a working audio system […]
Shipyard: Outline for Pre-Alpha 0.8.1
by Jonah on June 7, 2014
Even though version 0.8.0 has just been released, I’m already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below: Working Items: Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will be used up in the […]
Combat Update Released!
by Jonah on June 6, 2014
Shipyard version Pre-Alpha 0.8.0, or “The Combat Update,” is easily the largest update Shipyard has seen to date and has just been released! You can download the update on the Shipyard page or through the launcher. For those who haven’t been following its development, I’ll do my best to condense the massive amount of content that came […]
A Quick Update
by Jonah on May 26, 2014
It’s been multiple weeks since I last posted here, so I figured I should at least tell everyone what’s been going on. School has just finished a six-week period of one test after another, during which time I took an unannounced break from coding due to lack of both free time and inspiration (the latter being […]
Shipyard: The Combat Update — Progress Report #9
by Jonah on April 14, 2014
Man, these progress reports are almost into the double digits. I wish I could say the update was somewhere close to ready, but in truth there’s still a long way to go. In addition to numerous bugs and balance problems that still need to be ironed out, I still have to finish implementing the crew […]
Shipyard: The Combat Update — Progress Report #8 (Revised 7 April 2014)
by Jonah on April 7, 2014
Spring break is, sadly, drawing to close, but in the meantime I have got a couple big changes to show you. As always, these changes are coming in the next update and are not in the current version of the game. Anyway, let’s get on with it: Scrap The biggest change since last time is […]