It’s been multiple weeks since I last posted here, so I figured I should at least tell everyone what’s been going on. School has just finished a six-week period of one test after another, during which time I took an unannounced break from coding due to lack of both free time and inspiration (the latter being unrelated to the testing). However, with that over, I plan to resume working on Shipyard, and I hope to have the combat update ready within the next few weeks. Most of the heavy lifting is done and all that’s really left is bugfixing and content generation (for example I still have a couple weapon projectile/damage effects to finish up), so with any luck the rest should be smooth sailing.
A Quick Update
by Jonah on May 26, 2014