That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system!
I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually attack, it will list your weapons and tell you (A) if they can fire and (B) if no, why they can’t.
For example, in this world I’m using a ship armed with a forward-facing railgun. Because the railgun is a fixed weapon, it can only fire in the direction it’s facing relative to your ship. As you can see from this screenshot, my ship is not facing the enemy ship:
Because of that, when I go into the combat screen, the railgun (along with the two torpedo launchers, also forward-facing) is disabled:
However, if I turn to face the enemy ship directly, like so:
The three fixed weapons can fire as normal:
That’s it for today, folks! I’ll see you next time I make a significant step toward the completion of the combat system. Until then, happy building!