I haven’t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I’ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior of their ship. This is not tied to the system’s hit points, and is merely an aesthetic difference.
That’s the only major thing. As for minor stuff, ships now have tooltips in the navigation screen, some behind-the-scenes stuff has been reworked to allow higher framerates, a framerate counter has been added (visible in the top right of the above screenshot), and I redid the image for the Crawler Transport item (I always thought the old one looked a bit derpy). I’ll almost certainly redo the other items as well, but that will come either when I feel like it or when I inevitably rewrite the item and inventory system.
Just look at this sexy beast:
Welp, that’s all for today! Hopefully life gets less hectic for a while so I can focus on game development.
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