Brass Watch Games

Shipyard: The Combat Update — Progress Report #6

by Jonah on March 16, 2014

It’s been a while, but I’ve finally found the time to do a bit of work on Shipyard. On today’s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn’t do it justice, so I went ahead and made this instead:

Not everything is finished yet. As you can see, the only available animations are blue and orange versions of a simple bullet. Don’t worry, though; I’m working on adding more fitting animations for the weapons that need them. The Torpedo Launcher is going to get something that actually looks like a torpedo, the medium-size Gauss and Plasma Cannons are getting larger bullets, the Twin Autocannon is getting a smaller bullet, etc.

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