Brass Watch Games

Brass Watch Games

Category Archives: Shipyard

Shipyard Pre-Alpha v0.8.1 Released

by support@brasswatchgames.com on November 23, 2014

After more than five months of development, I’ve decided to release version 0.8.1. I finally made the decision to push shuttles back to a future update, as holding back 0.8.1 until they were finished would have meant another month or more without an update. Nevertheless, version 0.8.1 has plenty of new material to keep you going […]

Shipyard Dev News 22 Nov. 2014 — “Lesser of Two Evils” Edition

by support@brasswatchgames.com on November 22, 2014

After going back over the features that still need to be completed for Shuttles to be ready to use, I’ve decided that there’s still a lot of work to do. I was hoping to have the update ready this weekend, but even if I worked around the clock to get shuttles implemented, the feature would still be […]

Shipyard Development News 9 Nov. 2014

by support@brasswatchgames.com on November 9, 2014

I can finally say that I’ve actually made good progress on shuttles since my last post! I’m still far from finished, as I’ll explain below, but progress is actually happening. Here’s what I’ve done so far: There is one type of shuttle implemented: the Light Fighter. It can be sent to attack an enemy ship. After […]

Shipyard Development News 16 Oct. 2014

by support@brasswatchgames.com on October 17, 2014

It’s officially been ages since I last posted anything here, so I figured it was about time I posted something. I’m going to be honest here: update 0.8.1 is coming along much more slowly than I’d hoped due to a combination of factors. The first is that, with school butting its way back into my life uninvited, […]

Shipyard Development News 8 August 2014

by support@brasswatchgames.com on August 8, 2014

It’s been a while since I posted one of these, mainly because I’ve been working more on the Sooper Seecret Tank Project than on Shipyard over the last couple weeks. However, as Shipyard is still the primary focus of this site at the moment, I figured I had better share what I have done. Auto-move A […]

Shipyard: Outline for Pre-Alpha 0.8.1

by support@brasswatchgames.com on June 7, 2014

Even though version 0.8.0 has just been released, I’m already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below: Working Items: Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will be used up in the […]

Combat Update Released!

by support@brasswatchgames.com on June 6, 2014

Shipyard version Pre-Alpha 0.8.0, or “The Combat Update,” is easily the largest update Shipyard has seen to date and has just been released! You can download the update on the Shipyard page or through the launcher. For those who haven’t been following its development, I’ll do my best to condense the massive amount of content that came […]

A Quick Update

by support@brasswatchgames.com on May 26, 2014

It’s been multiple weeks since I last posted here, so I figured I should at least tell everyone what’s been going on. School has just finished a six-week period of one test after another, during which time I took an unannounced break from coding due to lack of both free time and inspiration (the latter being […]