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Shipyard: The Combat Update — Progress Report #6

by Jonah on March 16, 2014

It’s been a while, but I’ve finally found the time to do a bit of work on Shipyard. On today’s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn’t do it justice, so I went ahead and made this instead: Not everything is finished yet. As you can […]

Shipyard: The Combat Update — Progress Report #5

by Jonah on March 4, 2014

I haven’t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I’ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior […]

Shipyard: The Combat Update — Progress Report #4

by Jonah on February 24, 2014

That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system! I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually […]

Shipyard: The Combat Update — Progress Report #3½

by Jonah on February 19, 2014

This wasn’t quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I’ve added a completely new NPC station to the world: the Academy. Currently, it doesn’t do anything. In the future, though, it will allow you to hire both generic crew (to replace those […]

Shipyard: The Combat Update — Progress Report #3

by Jonah on February 16, 2014

It’s getting close to time to start on the actual combat system, but there’s just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let’s see the changes! The major […]

Shipyard: The Combat Update — Progress Report #2

by Jonah on February 6, 2014

My schoolwork returned with a vengeance for the second semester, so I haven’t had much time to work on Shipyard lately. Nonetheless, I have made some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched this site), here’s a link.

(Coming Soon) Shipyard: The Combat Update

by Jonah on January 28, 2014

If you came here from my gamedev.net developer journal, you’ve already seen this announcement. For the rest of you, though, this may be the first you’ve heard of it. I’ve decided that it’s about time I added the combat system to Shipyard. There’s a lot of preparation required before the final leap, but I thought […]