It’s been a while, but I’ve finally found the time to do a bit of work on Shipyard. On today’s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn’t do it justice, so I went ahead and made this instead: Not everything is finished yet. As you can […]
A Quick Update
by Jonah on March 11, 2014
This post is just to say that yes, I am still alive over here, and to apologize for the lack of development news. Real life has been somewhat… uncooperative… when it comes to free time, so I haven’t gotten much of a chance to work on Shipyard. Other than a few very minor changes, the […]
Shipyard: The Combat Update — Progress Report #5
by Jonah on March 4, 2014
I haven’t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I’ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior […]
Shipyard: The Combat Update — Progress Report #4
by Jonah on February 24, 2014
That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system! I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually […]
Shipyard Pre-Alpha 0.7.4 Released!
by Jonah on February 21, 2014
This is the last in the series of “preparation” updates for the big Combat Update. Major features include AI ships that follow you around (they don’t attack yet — that’s next update), a new station, a new weapon, and a bunch of UI tweaks and fixes. As always, full details are in the changelog on […]
Shipyard: The Combat Update — Progress Report #3½
by Jonah on February 19, 2014
This wasn’t quite worthy of being called Progress Report #4, but I still wanted to share it. Since the last progress update, I’ve added a completely new NPC station to the world: the Academy. Currently, it doesn’t do anything. In the future, though, it will allow you to hire both generic crew (to replace those […]
Shipyard: The Combat Update — Progress Report #3
by Jonah on February 16, 2014
It’s getting close to time to start on the actual combat system, but there’s just a little more preparation before that can happen. Everything here is coming in version 0.7.4, which will be the last of the minor updates leading up to the combat update. So, without further ado, let’s see the changes! The major […]
Shipyard PA 0.7.3 and Launcher 2.1 released!
by Jonah on February 7, 2014
Shipyard pre-alpha 0.7.3 has been released! This is the second if the series of preliminary updates gearing up for the addition of combat. This time, it adds the crew and power tab to the View Ship screen, as well as some other minor stuff. See the Shipyard page for downloads and full changelog or, if […]
Shipyard: The Combat Update — Progress Report #2
by Jonah on February 6, 2014
My schoolwork returned with a vengeance for the second semester, so I haven’t had much time to work on Shipyard lately. Nonetheless, I have made some progress. The caption basically says it all. Also, for those of you who missed Progress Report #1 (which was posted on gamedev.net before I launched this site), here’s a link.
(Coming Soon) Shipyard: The Combat Update
by Jonah on January 28, 2014
If you came here from my gamedev.net developer journal, you’ve already seen this announcement. For the rest of you, though, this may be the first you’ve heard of it. I’ve decided that it’s about time I added the combat system to Shipyard. There’s a lot of preparation required before the final leap, but I thought […]