Even though version 0.8.0 has just been released, I’m already thinking about content for the next update. Nothing is set in stone as of yet, but my major plans are listed below: Working Items: Items will be usable and provide effects to your ship. Consumables will provide temporary effects and will be used up in the […]
Combat Update Released!
by Jonah on June 6, 2014
Shipyard version Pre-Alpha 0.8.0, or “The Combat Update,” is easily the largest update Shipyard has seen to date and has just been released! You can download the update on the Shipyard page or through the launcher. For those who haven’t been following its development, I’ll do my best to condense the massive amount of content that came […]
A Quick Update
by Jonah on May 26, 2014
It’s been multiple weeks since I last posted here, so I figured I should at least tell everyone what’s been going on. School has just finished a six-week period of one test after another, during which time I took an unannounced break from coding due to lack of both free time and inspiration (the latter being […]
Shipyard: The Combat Update — Progress Report #9
by Jonah on April 14, 2014
Man, these progress reports are almost into the double digits. I wish I could say the update was somewhere close to ready, but in truth there’s still a long way to go. In addition to numerous bugs and balance problems that still need to be ironed out, I still have to finish implementing the crew […]
Shipyard: The Combat Update — Progress Report #8 (Revised 7 April 2014)
by Jonah on April 7, 2014
Spring break is, sadly, drawing to close, but in the meantime I have got a couple big changes to show you. As always, these changes are coming in the next update and are not in the current version of the game. Anyway, let’s get on with it: Scrap The biggest change since last time is […]
Shipyard: The Combat Update — Progress Report #7
by Jonah on April 1, 2014
Real life was particularly conservative in its allotment of free time last couple weeks, hence my lack of posting. However, school has gone on spring break as of last Saturday, and I intend to spend a decent portion of my time working on Shipyard. I have already made some significant progress when it comes to […]
Shipyard: The Combat Update — Progress Report #6
by Jonah on March 16, 2014
It’s been a while, but I’ve finally found the time to do a bit of work on Shipyard. On today’s menu we have something special: combat animations. Because of this, the usual series of screenshots wouldn’t do it justice, so I went ahead and made this instead: Not everything is finished yet. As you can […]
A Quick Update
by Jonah on March 11, 2014
This post is just to say that yes, I am still alive over here, and to apologize for the lack of development news. Real life has been somewhat… uncooperative… when it comes to free time, so I haven’t gotten much of a chance to work on Shipyard. Other than a few very minor changes, the […]
Shipyard: The Combat Update — Progress Report #5
by Jonah on March 4, 2014
I haven’t had much time to work on Shipyard lately. Unfortunately, real life rather got in the way. Nonetheless, I’ve made a bit of progress on the combat system. You can now actually attack the enemy from the battle screen to damage their systems. You will also see a damage effect appear on the exterior […]
Shipyard: The Combat Update — Progress Report #4
by Jonah on February 24, 2014
That’s right, folks! All the preparation is done and it’s time to get to work on the actual combat system! I’ve spent most of the past day making small changes necessary for the combat to be balanced, but I have also got the beginnings of the combat screen in place. Though you still can’t actually […]